Production Line reviews

Translated by
Microsoft from Deutsch
Wow. That's my Impression after the first 2 Hours. I myself was in Automotive for more than 20 Years and now work as a Consultant for Industrial Companies. That's why "Production Line" made me curious. The Game has Potential and makes a very good Impression at first Glance. Game... Or is it a Simulation? I am cautious about the Term Simulation, as almost everything Can now call itself simulation. The Complexity is definitely high and reflects reality. So I think the "Car Factory Simulation" Subtitle fits Production Line. Production Line is mainly about Efficiency, Material Flow, Research, Development and making Money. All of this happens in a Sandbox where you act as a Manager in your own Car Factory and make Decisions. Whether it can meet my Expectations in the long term, I can't say yet. In any Case, it's worth a Try and a Recommendation. Here is the Review on early access as a Video https://youtu.be/3kMFu1grCw4 Update from the 24.03.2019 Between my first Review on Production Line and this Release Report are two Months Apart, about 80 Hours of Gaming experience and 9 Tutorials on Gameplay with Reality Reference. The Report shows which Elements have changed and questions once again if and for whom the Investment in Production Line is worthwhile. https://youtu.be/t0mD21Mrk5A
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Translated by
Microsoft from Deutsch
Early Access Review I bought the Game because it was on Offer and was not disappointed price performance is top! Pros:-Extensive Development tree where you have to decide what to explore first in order not to fall behind the Competition-From the beginning of a few Production Stations you come up with many individual (more efficient faster) stations and have to do your Continuously optimizing production line-You absolutely have to plan ahead at the Start otherwise You have to tear down all your production-Operation is relatively simple, classic Structure with the Mouse-German Translation is top except for a few small Errors-Very many Opportunities to optimize turnaround Time-depending on factory size, the effective Game time results-to unlock many different Models (Small Cars, SEDAN, SUV, Sports Cars, Convertible, off-road Vehicles, Pick-up)-Sandbox mode, Freeplay/creative mode (without Money) And Scenarios (Eg, sell xxx Luxury Vehicles in 12 Days and take in $6 Million with Luxury Vehicles) Cons:-Endgame/Permanent motivation-if you have researched everything and built everything you can do nothing more-at "small" plants you are built quite quickly and can't do anything Do more-no Career Mode suggestions For improvement:-Career mode-Assembly Line direction should be displayed a little more obviously or can be switched directly with a click-Special Events or changing Circumstances (E.g. SUV Boom, Material Engpass due To Strike, Robot Failure, automotive crisis, etc.) -Distinction Diesel-Benzin (Elektro/Hybrid is already available as a special Equipment)-Acquisition Of a 2nd Independent plant E.g. individual Parts production at Plant 1 and Car Manufacturing in Plant 2-takeover possibility competition, possibility of Espionage-expand the Car Models, Unlocking to Modal or more Designs for Unlocking, among other things, to distinguish "compact" And "Luxury Class"-Extended research tree when Achieving achievements-human resources management (E.g. Decommissioning of a Line, Research Or Design) -Personalities (CEO, CFO, CTO with special Bonuses, ETC.)
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