Average Playtime: 3 hours

Production Line

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About

Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?



A modern car factory is a near perfect example of efficiency, process-management and flow. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. Nothing exists but the perfect flowing efficiency of high tech car construction...

...in theory.

In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?

Production line is the new car factory management/simulation/tycoon game from Positech Games, the developers of Democracy & Gratuitous Space Battles, and publishers of Big Pharma. This game is designed to appeal to the efficiency geek in all of us, the person who cannot help but organize things for maximum performance. The closet entrepreneur, the stats-geek, Is that you? if so...welcome to your dream game (we hope!)



The key to understanding production line is the division of labor and the merits of purpose-built machinery. At the start, your factory will be small and the individual slots on your production line will carry out large complex tasks (like fitting the car body). As you research better methods, and earn the funds to expand, you will continue to subdivide those slots into smaller (and faster) production areas which keep the flow of new vehicles flowing smoothly. At the same time, product design researchers will be working out how to enhance your cars with new technologies such as automatic headlights, power steering, bluetooth phone support and voice recognition.

its a race to be productive AND a race to be profitable. Are you ready to compete?
Platforms
Release date
Developer
Positech Games
Publisher
Positech Games
Age rating
Not rated
Website
http://www.positech.co.uk/productionline/

System requirements for PC

Minimum:
  • OS: Windows 7,8,10
  • Processor: intel i5 1.6GHZ
  • Memory: 4 GB RAM
  • Graphics: intel HD3000
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Sound Card: any
Recommended:
  • OS: Windows 7,8,10
  • Processor: intel i7
  • Memory: 4 GB RAM
  • Graphics: intel HD4000
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Sound Card: any
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Last Modified: Aug 9, 2024

Where to buy

Steam
GOG
Epic Games

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Sinkler

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iBarin

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Production Line reviews and comments

Translated by
Microsoft from Deutsch
Wow. That's my Impression after the first 2 Hours. I myself was in Automotive for more than 20 Years and now work as a Consultant for Industrial Companies. That's why "Production Line" made me curious. The Game has Potential and makes a very good Impression at first Glance. Game... Or is it a Simulation? I am cautious about the Term Simulation, as almost everything Can now call itself simulation. The Complexity is definitely high and reflects reality. So I think the "Car Factory Simulation" Subtitle fits Production Line. Production Line is mainly about Efficiency, Material Flow, Research, Development and making Money. All of this happens in a Sandbox where you act as a Manager in your own Car Factory and make Decisions. Whether it can meet my Expectations in the long term, I can't say yet. In any Case, it's worth a Try and a Recommendation. Here is the Review on early access as a Video https://youtu.be/3kMFu1grCw4 Update from the 24.03.2019 Between my first Review on Production Line and this Release Report are two Months Apart, about 80 Hours of Gaming experience and 9 Tutorials on Gameplay with Reality Reference. The Report shows which Elements have changed and questions once again if and for whom the Investment in Production Line is worthwhile. https://youtu.be/t0mD21Mrk5A
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Translated by
Microsoft from Deutsch
Early Access Review I bought the Game because it was on Offer and was not disappointed price performance is top! Pros:-Extensive Development tree where you have to decide what to explore first in order not to fall behind the Competition-From the beginning of a few Production Stations you come up with many individual (more efficient faster) stations and have to do your Continuously optimizing production line-You absolutely have to plan ahead at the Start otherwise You have to tear down all your production-Operation is relatively simple, classic Structure with the Mouse-German Translation is top except for a few small Errors-Very many Opportunities to optimize turnaround Time-depending on factory size, the effective Game time results-to unlock many different Models (Small Cars, SEDAN, SUV, Sports Cars, Convertible, off-road Vehicles, Pick-up)-Sandbox mode, Freeplay/creative mode (without Money) And Scenarios (Eg, sell xxx Luxury Vehicles in 12 Days and take in $6 Million with Luxury Vehicles) Cons:-Endgame/Permanent motivation-if you have researched everything and built everything you can do nothing more-at "small" plants you are built quite quickly and can't do anything Do more-no Career Mode suggestions For improvement:-Career mode-Assembly Line direction should be displayed a little more obviously or can be switched directly with a click-Special Events or changing Circumstances (E.g. SUV Boom, Material Engpass due To Strike, Robot Failure, automotive crisis, etc.) -Distinction Diesel-Benzin (Elektro/Hybrid is already available as a special Equipment)-Acquisition Of a 2nd Independent plant E.g. individual Parts production at Plant 1 and Car Manufacturing in Plant 2-takeover possibility competition, possibility of Espionage-expand the Car Models, Unlocking to Modal or more Designs for Unlocking, among other things, to distinguish "compact" And "Luxury Class"-Extended research tree when Achieving achievements-human resources management (E.g. Decommissioning of a Line, Research Or Design) -Personalities (CEO, CFO, CTO with special Bonuses, ETC.)
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