Average Playtime: 4 hours

Startup Company

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About the gameStartup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services. Startup Company includes: * Build Mode: Design your very own office. * Contract Work: Win contracts by competing on price and service. * Crafting System: Merge components to create modules. Use modules to create products. * Products: Build outstanding products by adding features, managing servers and running marketing campaigns.HiringA great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.Win ContractsYou'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!Develop, Merge, RepeatThat's right, even software needs a little piecing together! No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need. Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.Release, Update and ExpandCreating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money. You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success. It's your sandbox, let your imagination run wild!Development Stream on TwitchAll parts of the game development are being streamed on Twitch. Come join the community and the stream at: https://www.twitch.tv/jhovgaard
Platforms
Release date
Aug 10, 2017
Developer
Hovgaard Games
Publisher
Hovgaard Games
Age rating
0+ Everyone
Website
https://www.startupcompanygame.com
System requirements for PC
7 / 8.1 / 10
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: Nvidia GeForce GTX 570 or similar
Storage: 200 MB available space
System requirements for Linux
OS: Ubuntu 14.04 or newer
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: Nvidia GeForce GTX 570 or similar
Storage: 200 MB available space
Additional Notes: Only 64-bit. The game may be working on other distributions, but not guaranteed or supported.
System requirements for macOS
OS X 10.9 or newer
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: Nvidia GeForce GTX 570 or similar
Storage: 200 MB available space
Additional Notes: Only 64-bit
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Last Modified: Aug 22, 2019
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Early Access Review I can't really recommend the Game:-There is no Level of Difficulty Once you have taken out the first Loan you have actually already won the Game because the Mechanics are too simple. For example, in order to make Money, You must fulfill Orders. For these, you need certain Products that are generated by Developers. (12 Ways at the Normal Developer who creates this out of Nothing, 3 Possibilities at the Designer, 17 Products created from the products of the Developers and Designers) These Products are accumulating, whereby after a few Minutes the assumption of an Order is immediately terminated by the end of the job, since all The compotions have already been pre-processed. The Orders then also bring in too much so that one only runs in the game over with overestimates such as the premature or the Purchase of Shares. You hire Managers who only make sure that You Developers after completing a Product, restore the same. The Remaining Workers fuinkment similarly. Proposal: Makes the Contracts correct Projects to be assigned to specific Companies where you have to develop a reputation. So when amn a Project rejects one falls or you deliver a bugged software they demand Rework. Otherwise there are germinate Swimming Opportunities. Build Events that change development. You should only be Able to Develop for a Project if you know what it is not done in prework. -The Projects are incorrectly implemented As An example, I have been a Company that explores all the Features and used the best possible Engine to install as many Geatures as possible. The Growth of the Platform was however absolutely minimal so that one had per day a Million Increase of $50 at a 99% Hype. There is Possibility to take the Platforms to Push yet other Platforms. The Integration of the Shares is only rudimentary. In my Games, stock Prices have not changed or minimally changed. The only Advantage was the Daily return. If you own 51% of the Shares, nothing happens. Plus, when the Game starts, there are only Giant Platforms worth several hundred million Dollars. Suggestion: Builds took over and Collapses of Platforms in such a Way that you can take over users. Also Captures small PLatform and not only Established people who grow by only 100 Users per Day. Build Sabotage or harm bankers. Don't Leave the Acquisition of large Stock Packages uncommented. Let The Opponent Act, for example, that he buys his own Shares in order to maintain his Main Position. Build Marketing is an indispensable feature. I can either generate Hype through Features Or through Marketing this ends but only ends up 99% and only leads to a very small increase in Users. Does not Take a Fixed Price for Users, but let us decide which type of Monetization we want to use. What Positive stands out is that the Menus are very clean and clear and the Statistics can be easily viewed.
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