Light theme

Startup Company review
Exceptional
by ondrak

love this game
«Blew my mind»
«Can’t stop playing»
«Time-tested»
«Liked before it became a hit»
«Underrated»

Other reviews2

Translated by
Microsoft from Deutsch
Early Access Review I can't really recommend the Game:-There is no Level of Difficulty Once you have taken out the first Loan you have actually already won the Game because the Mechanics are too simple. For example, in order to make Money, You must fulfill Orders. For these, you need certain Products that are generated by Developers. (12 Ways at the Normal Developer who creates this out of Nothing, 3 Possibilities at the Designer, 17 Products created from the products of the Developers and Designers) These Products are accumulating, whereby after a few Minutes the assumption of an Order is immediately terminated by the end of the job, since all The compotions have already been pre-processed. The Orders then also bring in too much so that one only runs in the game over with overestimates such as the premature or the Purchase of Shares. You hire Managers who only make sure that You Developers after completing a Product, restore the same. The Remaining Workers fuinkment similarly. Proposal: Makes the Contracts correct Projects to be assigned to specific Companies where you have to develop a reputation. So when amn a Project rejects one falls or you deliver a bugged software they demand Rework. Otherwise there are germinate Swimming Opportunities. Build Events that change development. You should only be Able to Develop for a Project if you know what it is not done in prework. -The Projects are incorrectly implemented As An example, I have been a Company that explores all the Features and used the best possible Engine to install as many Geatures as possible. The Growth of the Platform was however absolutely minimal so that one had per day a Million Increase of $50 at a 99% Hype. There is Possibility to take the Platforms to Push yet other Platforms. The Integration of the Shares is only rudimentary. In my Games, stock Prices have not changed or minimally changed. The only Advantage was the Daily return. If you own 51% of the Shares, nothing happens. Plus, when the Game starts, there are only Giant Platforms worth several hundred million Dollars. Suggestion: Builds took over and Collapses of Platforms in such a Way that you can take over users. Also Captures small PLatform and not only Established people who grow by only 100 Users per Day. Build Sabotage or harm bankers. Don't Leave the Acquisition of large Stock Packages uncommented. Let The Opponent Act, for example, that he buys his own Shares in order to maintain his Main Position. Build Marketing is an indispensable feature. I can either generate Hype through Features Or through Marketing this ends but only ends up 99% and only leads to a very small increase in Users. Does not Take a Fixed Price for Users, but let us decide which type of Monetization we want to use. What Positive stands out is that the Menus are very clean and clear and the Statistics can be easily viewed.
Read more...