Project 5: Sightseer reviews

Translated by
Microsoft from Deutsch
Early Access Review I have now alluded to the Game for a good 6 Hours and expected The usual early access Teething problems, which are now standard, especially at Open-World Games. This Game, however, feels virtually finished. There is still a lack of a little Balancing and a few comfort features here and there but the Gaming Experience is complete, thoughtful and flawless. So far, at least not a single Bug has Accommodated me. However, I should mention at The beginning that I have not played the PVP part so far, but have played in Co-op fashion to Third On the local deified server. The Beginning is somewhat tedious, as all Raw Materials have to be found first and degraded by Laser. However, it helps enormously to skim The Developer'S small Entry-level guide (https://www.dropbox.com/s/s9lslvil7yrov9j/Project%205_Sightseer%20Beginner%20Guide.rtf?dl=0) to understand the Basics, as an extensive In-game tutorial only Sporadically present. Here are some short Entry-level tips without which the Game can get annoying too quickly:-At the Beginning, mountainous Landscapes are to be avoided. Rather restart again than try your hand at fighting your way through Mountains with the start vehicle! -If you get stuck: Select the right Click on the Car and the "Unstuck" Option-Many Extensions in the Car can be configured with a right Click. For example, in the mining laser, the Mining of Gravel can be switched off, which otherwise occurs with each Dismantling and must always be disposed of from the Inventory. -Once you have found a good Spot with some Resources such as Copper, Aluminum, Coal and Silicone nearby, you can set up a storage container there and thus set up an Outpost, which has a high Range of Influence (exactly the Area shown in the Radar around The first Container) and allows, among other things, the automatic Mining of these Resources by Mines. I would like to praise the Following points:-Game Principle: I like the Approach of playing with a Vehicle instead of a Character, it feels directly modern and offers the Opportunity to move faster and above all you escape it now Dispose annoying Wood-> Axe build-> Build stones-> Better Axe building cycle of current survival titles-Graphic: Not photorealistic but very pretty especially for Early-Access-Scope: Many Little things were thought of, which even in finished games of this Kind often missing. (Dedicated Servers, UI elements that allow quick Overviews and settings, action system with different ranks for Members or a split map with eligible Waypoints are just a few notable Elements)-Performance: I have a Ryzen 1700, a Radeon RX580 8GB and 16GB RAM. The Frame Rate is at enormously stable 60fps (with VSync) with The highest possible graphics, reflection, shadow and Anti-aliasia Settings. Other early access titles can definitely cut themselves a Slice. -Complexity: The Game can do much more than just drive around and gather Resources to build a Cottage. So far, I have only been able to unlock a few Technologies, but the Overview of the Technologies that can be Explored next makes you want more. This is not just about new Weapons and Upgrades, but about Automation of a wide range of areas, new driving And flying equipment and hopefully much more. The Game still lacks a bit of Help within the Game. A Help Area or a playable Tutorial would certainly help many to find their way into the Game. In addition, the Map overview could tolerate some new Features and Views to get from A to B more efficiently or to look for a Resource that was found half an hour ago. Nevertheless, from my Side, a clear Recommendation. Even in the current State, you can get a lot of varied Playing Time out of the Title. If the Developers add even more Content and Improvements, it can only NOCH get better!
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