Average Playtime: 8 hours

Project 5: Sightseer

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Project 5: Sightseer was designed to be a cooperative multiplayer sandbox game set in a vast, procedurally generated world. Players start with nothing but a scanner and a mining laser in the location of their choosing by themselves or with their friends, then venture forth to discover resources, build outposts, research technologies and ultimately unravel the world's secrets. The world of Sightseer has a strong emphasis on science. For example burning coal produces CO2. This CO2 can be stored in its gaseous form, but chilling it below -78.5 Celsius will turn it into dry ice, making it much more compact. If the CO2 gets released into the atmosphere, nearby trees will slowly absorb it back into the environment -- but burning too many hydrocarbons will still pollute the area, bringing dire consequences. Most of the world's resources are finite, and depleting a resource node will mean that the players will need to find another source. Actual world chemical formulas can be used to convert one resource into another. For example Electrolysis can be used to extract Hydrogen from water, then the Hydrogen can be mixed with Nitrogen with the help of an Iron catalyst to form Ammonia. Even vehicles that get destroyed will effectively litter the surrounding area with the resources used to make them, ensuring that nothing gets lost. Each world is persistent, and player achievements are recorded for posterity. For example once a player establishes an outpost, that player's name will always show up for others visiting it in the future. The same goes for artifacts -- the first player to discover an artifact will be remembered as such -- so go out there and explore! Even the trade routes established between different outposts will show the name of the player that found the fastest route. Players are free to play offline by themselves, online with others, or host private worlds for their friends. Hosting a game offers a Creative Mode option where all resource costs are ignored and dying isn't possible -- for those creative players that just want to build cool things! Outside of the creative mode, everything costs resources in order to create: for example any hard metal can be used to create a storage crate, while researching Nuclear Fission will require players to find a way to enrich Uranium. Playing online, players can band together to form factions, establish outposts, set up their automated defenses, or even siege and capture outposts belonging to other factions. With adequate scientific research various sensors exist to aid players in setting up basic automation -- such as gates opening when a friendly player gets near or turrets that activate only when a radar detects an enemy. In the end, what Sightseer offers is a creative sandbox -- with the only limit being the players' imagination.
Release date
Dec 4, 2017
Tasharen Entertainment Inc.
Tasharen Entertainment Inc.
Age rating
Not rated

System requirements for PC

  • Processor: Dual-core Intel i3
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 560
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Processor: Quad-core Intel i7 4790K
  • Graphics: NVIDIA GTX 770 or higher (resolution-dependent)
  • DirectX: Version 11
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Project 5: Sightseer reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I have now alluded to the Game for a good 6 Hours and expected The usual early access Teething problems, which are now standard, especially at Open-World Games. This Game, however, feels virtually finished. There is still a lack of a little Balancing and a few comfort features here and there but the Gaming Experience is complete, thoughtful and flawless. So far, at least not a single Bug has Accommodated me. However, I should mention at The beginning that I have not played the PVP part so far, but have played in Co-op fashion to Third On the local deified server. The Beginning is somewhat tedious, as all Raw Materials have to be found first and degraded by Laser. However, it helps enormously to skim The Developer'S small Entry-level guide (https://www.dropbox.com/s/s9lslvil7yrov9j/Project%205_Sightseer%20Beginner%20Guide.rtf?dl=0) to understand the Basics, as an extensive In-game tutorial only Sporadically present. Here are some short Entry-level tips without which the Game can get annoying too quickly:-At the Beginning, mountainous Landscapes are to be avoided. Rather restart again than try your hand at fighting your way through Mountains with the start vehicle! -If you get stuck: Select the right Click on the Car and the "Unstuck" Option-Many Extensions in the Car can be configured with a right Click. For example, in the mining laser, the Mining of Gravel can be switched off, which otherwise occurs with each Dismantling and must always be disposed of from the Inventory. -Once you have found a good Spot with some Resources such as Copper, Aluminum, Coal and Silicone nearby, you can set up a storage container there and thus set up an Outpost, which has a high Range of Influence (exactly the Area shown in the Radar around The first Container) and allows, among other things, the automatic Mining of these Resources by Mines. I would like to praise the Following points:-Game Principle: I like the Approach of playing with a Vehicle instead of a Character, it feels directly modern and offers the Opportunity to move faster and above all you escape it now Dispose annoying Wood-> Axe build-> Build stones-> Better Axe building cycle of current survival titles-Graphic: Not photorealistic but very pretty especially for Early-Access-Scope: Many Little things were thought of, which even in finished games of this Kind often missing. (Dedicated Servers, UI elements that allow quick Overviews and settings, action system with different ranks for Members or a split map with eligible Waypoints are just a few notable Elements)-Performance: I have a Ryzen 1700, a Radeon RX580 8GB and 16GB RAM. The Frame Rate is at enormously stable 60fps (with VSync) with The highest possible graphics, reflection, shadow and Anti-aliasia Settings. Other early access titles can definitely cut themselves a Slice. -Complexity: The Game can do much more than just drive around and gather Resources to build a Cottage. So far, I have only been able to unlock a few Technologies, but the Overview of the Technologies that can be Explored next makes you want more. This is not just about new Weapons and Upgrades, but about Automation of a wide range of areas, new driving And flying equipment and hopefully much more. The Game still lacks a bit of Help within the Game. A Help Area or a playable Tutorial would certainly help many to find their way into the Game. In addition, the Map overview could tolerate some new Features and Views to get from A to B more efficiently or to look for a Resource that was found half an hour ago. Nevertheless, from my Side, a clear Recommendation. Even in the current State, you can get a lot of varied Playing Time out of the Title. If the Developers add even more Content and Improvements, it can only NOCH get better!
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