Project Buckrider Early Prototype
About
This is a very early prototype of a flight game I've been working on in my spare time, hoping to develop this further into a decent demo and eventually a proper game over time.
I'm uploading this here partially to document my progress over time and partially as a motivator for myself to keep working on the project.
No promises on how regularly I'll update this page as I'm pretty much just working on this project at my own pace for the moment.
The current prototype features a basic test scene with a number of test targets spread around, a flight control scheme with some camera options, a few different weapon (proto-) types, though only the gun and missile are equipped in this build, a target lock-on system that does still need some work and an accompanying minimap that shows the targets near you.
Red and green targets can be locked onto and destroyed, blue ones cannot as they're supposed to be allies, even if none of them do anything for the time being.
So far I only have keyboard + mouse controls set up for an AZERTY layout, as that's what I'm using myself. Currently working on swapping over to the new input system to add controller and key rebinding.
Z/S - accelerate/brake
A/E - turn left/right
Q/D - roll left/right
1/3 - pitch up/down
move mouse up/down - pitch up/down
move mouse left/right - roll left/right
LMB/RMB - machine gun/missile
Esc - pause
Tab - switch target
Space (hold) - look around (via mouse movement, disables mouse control over the aircraft)
C - switch camera mode
R - reset aircraft to start position (doesn't reset speed though)