Project Highrise reviews

Translated by
Microsoft from Deutsch
(Almost) Everyone knows the Classic Sim Tower And probably sought it out the same as I did. And this over many, many Years, as it was a very timeless game with a long-term Fun Factor! And it feels The same way for Project Highrise. Even the first Look into the Game brings back Memories of the Classic, so I will build my Review a little on the Comparison of the two very similar Games. You start with a small Hobby, a Building Office and some Distribution Boxes. And you can already see two "Extensions" in Contrast to Sim Tower. Floors and Rooms can only be built by a Worker setting them up. They no longer arise out of Nowhere. And Micromanagement is also being intensified. This means that Electricity, Gas, Water, Telephone lines and Cable Connections must be laid and managed. There are not enough Power Boxes in the Basement, the Light goes out very quickly. And tenants and Employees don't like that At all. Angry Residents quickly move out, immediately damaging the Tower's Reputation. In Project Highrise, many Things are more complex than in Sim Tower. Some, but also easier. There are various Blueprints that can be set for free. Only then, depending on whether the Requirements in the Tower are met, can the Equipment be chosen. And once this is decided, the Player can pick a Rental Party and "sign a Contract." Here, care must be taken again to ensure that all the Needs of this Party can also be met. Be it the Plumber for the Apartment or the Copy Service for the Office person. And even there, there are still Differences. For example, a Lawyer's Office wants services other than an Artist'S office. And it's only after those Steps are done that there's the first Revenue. Until then, there are only Costs, which can cause Problems with a tight Purse. While There is the Possibility to Flush a little Extra Money into the Cash Register by reusing or Performing certain Tasks, there are no unlimited Possibilities here either. Garbage Bins must be set up (Beware stinks!), Distribution Boxes are distributed and connected On the floors, Elevators serviced (if they also manage their Journeys alone and no more Intervention is required here), Warehouses for the Supermarkets must And much, much more. Project Highrise is quite complex in this Respect and thus also offers the Possibility to penetrate deeper into the Management of the Building. And if you still Feel like it, you can design the Lobby freely according to your Wishes! An Armchair here, this Wallpaper there and this expensive Painting there. So the Tower quickly feels a bit more personal. By Collecting so-called points of influence and tamtam, you can advertise your Tower through Marketing Campaigns or upgrade certain Special Offices. So you quickly reach one star at a Time and unlock more And more rooms and Objects to build up to 120 Floors up to 120 Floors with your Tower. All in All, Project Highrise is a very successful and fun Game. All those who have loved Sim Tower will also be very happy with this, and for everyone else it is definitely worth looking Into the Game!
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Translated by
Microsoft from Deutsch
I have been playing for several hours now, and to say it would be boring or bad would not do the game justice, and yet I have already played games with much more passion. But what really disturbed me was the fact that building mens is always in the way, that should be solved urgently differently. And I think the price is way too high, considering the fact that many levels have to be bought separately. I would buy it again, but not for 5.
Translated by
Microsoft from Deutsch
Finally, someone has once again created a simulation where you can strengthen your gray brain cells. I have no idea why there are no comments here yet. Perhaps today's players almost only want violent games. In this really great simulation, you can create something and learn about logistics. The game does not stop, it's super fluid and makes a lot of fun. Here, the little leisure architect can let off steam. Also, the price of the game and the cost of the app skid I think ok. Comparatively other games are a lot more expensive. And the complexity of the simulation shows which programming work is in here. For me, this app is the app of the year. I recommend to the programmer to offer a small demo version so that people can try out how great this game is. This simulation excites in the long term.
Translated by
Microsoft from French
The game keeps its promises for a very low price. Rejuvenation is present because of the possibility of personalization pushes buildings (residential, offices, high-end, high, wide, etc.). The scenarios offer a real challenge and sandbox modes allow an appreciable freedom, while proposing different modes of difficulty and different building frames. It should be noted, however, that the campaign provided only offers a dozen scenarios (according to the description of each, there seems to be an order in the realization of scenarios, but we can start with the last ...). Several other campaigns are proposed, but need to pay between 1 and 3 euros each. We would also have preferred a little more end-of-game content, especially in the use of influence (we do too quickly turn around). But 5 canvases because the game has a long basic life, presents a real challenge and is deep enough to warrant that we go after the construction of his tower. To see for everyone if the additional scenarios really justify additional purchases.