Project: Level Design
About
This collection of FPS levels brings together the level design projects from ISU CTK 353 Game Design 2 Fall 2021 course. This project uses Unity's FPS Microgame package https://learn.unity.com/project/fps-template
Level 1 (Rafael Gonzales): An easy beginning
Level 2 (Trey Howard): Learning to parkour
Level 3 (Levi Arnett): Some exploration required
Level 4 (Barrett Ury): Mastering the jetpack
Level 5 (Zach Martin): Where is that final enemy?
Level 6 (Lauren Stipp): Solve the labyrinth
Level 7 (Sam Fewkes): A giant problem
Level 8 (Scott Sharkey): Are you patient enough?
Level 9 (Cody Doerr): Proceed with caution
Level 10 (William Kim): Jetpack shenanigans
Level 11 (Austin Mayberry): Conquer the final building!
We are still debugging a problem where occasionally turrets would not appear where they are supposed to. However, it is not a game-breaking bug, although it affects some of our designs.
Other students in the class whose designs did not make this final collection due to technical or timing issues: Lys Bump, Ashton Gorney, Ben Irick, and Jasmine Ogunnaike
Course Instructor: Sercan Sengun, Ph.D. www.sercansengun.com
Who passes and who fails this class? The decision is up to you :D Let us know in the comments!
ISU Creative Technologies
Game Design Sequence
isuctkgame.itch.io