Project: Level Design

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This collection of FPS levels brings together the level design projects from ISU CTK 353 Game Design 2 Fall 2021 course. This project uses Unity's FPS Microgame package https://learn.unity.com/project/fps-template

Level 1 (Rafael Gonzales): An easy beginning

Level 2 (Trey Howard): Learning to parkour

Level 3 (Levi Arnett): Some exploration required

Level 4 (Barrett Ury): Mastering the jetpack

Level 5 (Zach Martin): Where is that final enemy?

Level 6 (Lauren Stipp): Solve the labyrinth

Level 7 (Sam Fewkes): A giant problem 

Level 8 (Scott Sharkey): Are you patient enough?

Level 9 (Cody Doerr): Proceed with caution

Level 10 (William Kim): Jetpack shenanigans

Level 11 (Austin Mayberry): Conquer the final building! 

We are still debugging a problem where occasionally turrets would not appear where they are supposed to. However, it is not a game-breaking bug, although it affects some of our designs.

Other students in the class whose designs did not make this final collection due to technical or timing issues: Lys Bump, Ashton Gorney, Ben Irick, and Jasmine Ogunnaike

Course Instructor: Sercan Sengun, Ph.D. www.sercansengun.com  

Who passes and who fails this class? The decision is up to you :D Let us know in the comments!

ISU Creative Technologies
Game Design Sequence
isuctkgame.itch.io

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ISU CTK Game Design
,
Sercan Sengun
,
codydoerr
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Not rated

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Last Modified: Oct 25, 2021

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itch.io