Project Red (averagebrownie)
About
Inspired by Dani's latest multiplayer Karlson video I set out to make my own. Prototype has completely authoritative movement on the server, client side prediction, and lag compensation.
- To start hit the client button.
- Look if there are any rooms.
- If there are no rooms. I'm not testing right now.
- If there is a room join! I'm testing!
Resources I used to make this.
Source Multiplayer Networking
Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
Photon Bolt
Client Server Architecture
System requirements for PC
Last Modified: Feb 28, 2020
Where to buy
itch.io