Project Red (averagebrownie)

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About

Inspired by Dani's latest multiplayer Karlson video I set out to make my own.  Prototype has completely authoritative movement on the server,  client side prediction, and lag compensation. 

  1.  To start hit the client button.
  2.  Look if there are any rooms.
  3.  If there are no rooms. I'm not testing right now.
  4.  If there is a room join! I'm testing!

Resources I used to make this.

Source Multiplayer Networking

Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization

Photon Bolt

Client Server Architecture

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Developer
averagebrownie
Age rating
Not rated

System requirements for PC

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Project Red (averagebrownie) screenshot, image №2301363 - RAWG
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Last Modified: Feb 28, 2020

Where to buy

itch.io