Project: Snowblind reviews

Translated by
Microsoft from Russian
Shooter Ex Project: Snowblind is a cardboard shooter with Deus Ex. Poured-Turk Plot. Soldafon during the special operation decided to ignore the warhead, pickeating a couple of meters from him, for which he paid...... The Soldfon is resurrected as a cyber killing machine. Poured-Turky. We have to kill the general who has travelled and stop the missile launch. The Mission was crowned with success. Fifteen hundred minutes look at the memorial to the fallen Nounemam type of Petty Officer Edward Jung and just Ferros. Gameplay As Such levels of difficulty, but the game is already easy. The Location is not much more spacious than the same Invisible War, just more rooms and they are more cramped. Sometimes It is possible to travel on ventilation or veiled second floors. Basically we visit some factories, factories, sewage, dirty doorways and bombed grey ruins. What are we doing there? Gaseem all the illuminated red-tinged sight of the threat of what is horrible (including the only boss), for robots can save a little reserve EMG. In fact, at each level of the hero opens the new skill-improvement, he finds a cool gun or grenade, and then all at once. In reality, it is enough just to run with a rifle and a slowdown, so that everything was in the shade. In the late stages of the game you can simply change the main gun to something more powerful-caster-yes fling occasionally on a pair of any grenades. The Cherry on the cake of the player's independence is a forced non-key "Aym assist", i.e. Avtoprihvat goals. Hey, maybe it's cyber-improvement, but it's always active. In the car I sat down only two times in the course of all passage, and the robot so at all did not saddle-the truth, and did not look for it. It is possible to save here only after passage of the chapter or at special points of record of quantum condition, kindly built for us by some higher forces. Jay... Jay C, was that you? For lovers of the dead online there is a handful of standard multiplayer modes in the spirit of "move the most" and "pick-bring-not die." The Technical implementation is no matter How cool, and the picture in the game looks like three years older than the release date. On Modern Systems The project behaves unsuitable-forced rendering in 4:3 mode and frequent uncausal departures. I Have on Windows 10 return to the desktop was carried out every half hour, set compatibility with XP SP3-Par does not see the game, threw in the folder with the game "Steam. dll"-passed the game with one crash without support overlay (well, like Vanilla Invisible War, AHA). And, yes, if to put the textual rusification-in the game The voice of all characters who are not involved in the cut-scenes will lose. !!! Almost every second positive feedback on this product contains a phrase such as "Game of Childhood", "I spent all my childhood", "Greetings from Childhood", "Nostalgia, yes and only", "as if again in childhood got", "Game of Childhood" x2 and all in the same vein. I didn't play it either in the teenage years or in 2005, and it didn't catch me right now. Probably, I just had a very dreary and heavy youth, the first one independently passed the shooter was the second Max Payne. Results: A really not revealing an ordinary shooter with a pumped hero for 5-6 hours. 5/10
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