Projecta
About
A third-person platformer with shooter elements, game based on collecting score items and getting to the goal without dying. Based in a computer-generated simulated world filled with “bug” enemies which are a focal point for level navigation. Players will be chased by different types of bugs which will have unique strengths and weaknesses and challenge the player based on those. This will take place across three levels of ten minutes each, excluding the tutorial.
Joe Loughnan - Team Leader, Programming
Adrian Los - Programming
Louise Hawkins - UI Artist/Programmer, Character Designer
Harry Golding - 3D Artist, Asset Artist
Adam Mansfield - 3D Artist, Asset Artist