Average Playtime: 6 hours

.projekt

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About

.projekt is a new minimalistic puzzle from creator of Evo Explores.



.projekt requires you to look at things differently. Playing .projekt is like taking a geometry lessons but in a fun and relaxing way.



.projekt is a great training for your creativity. Imagine how an object looks like from a different point of view to match a silhouette.



Features:
- 60 mind blowing levels and more to come…
- simple still very expressive animations
- relaxing experience
- no time pressure, no scores, just a pure gameplay
- no ads and no in-app purchases
- Mac OS touchpad gestures support
Platforms
Release date
Developer
Kyrylo Kuzyk
,
Stampede Games
Publisher
Kyrylo Kuzyk
Age rating
0+ Everyone
Website
http://stampedegames.net/

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: 1.4GHz+
  • Memory: 512 MB RAM
  • Graphics: Shader model 2.0
  • Storage: 200 MB available space

System requirements for Android

4.1 and up

System requirements for PC

Minimum:
  • OS: Windows XP SP2+
  • Processor: 1.4GHz+
  • Memory: 512 MB RAM
  • Graphics: Shader model 2.0
  • Storage: 200 MB available space

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Edit the game info
Last Modified: Aug 28, 2019

Where to buy

App Store
Google Play
Steam

Top contributors

accujazz

2 edits
131

Sinkler

1 edit
18
25.00%
Maximization Expert
Complete 60 levels with a maximum possible number of cubes
25.00%
Minimization Expert
Complete 60 levels with a minimum possible number of cubes
50.00%
Picross Expert
Complete 60 levels in “Picross” mode
50.00%
The end
Complete the .projekt
100.00%
Unlock optimization challenges
Complete the first chapter and prepare for a real challenge (Min-Max)
view all achievements
6 items

.projekt reviews and comments

Translated by
Microsoft from Deutsch
The Game is well done, even if there are often many Solutions. Educationally, it stimulates three-dimensional Thinking. It is absolutely non-violent and does not spur maximum Performance. Absolutely recommended for Schoolchildren or even Adults who have Problems with Geometry and spatial Thinking.
Translated by
Microsoft from Deutsch
Control and Puzzles are great, there is a Dark Fashion that you can still play it well in bed even in The Evening. There are currently 80 Levels and since there are challenges to be added in Chapter 2 & 3, it is also worth repeating the already played levels with the Challenges. The Only Point that bothers me a bit is that you get the Achivements for the Challenges after 60 levels, but you don't get a new Achivements for completing all the Challenges. If possible, please change this. Otherwise highly recommended and good to relax.
Translated by
Microsoft from French
Le jeu est agréable relaxant et bien foutu même si on apprécierait une gestion des couches pour ajouter ou enlever sans tout supprimer. Par contre les 60 niveaux ce font en deux trois heures c'est beaucoup trop court. Je révise raison ma note si de nouveaux niveaux arrivent. Good game, relaxing ans well done, a layer management would be nice to avoid destroying everything while searching the solution. But 60 levels it's too short, the game IS done in 2/3 hours it's way too fast especially once you get the game mechanics. I'll change my rating if new levels get out. Thanks! New levels will be released on May 24 :)
Translated by
Microsoft from French
Nice little headache very well thought out and realized. The grip is quite successful on the whole even if it is often repeated to place the cubes in the desired place. As another player said in the previous comments, a management of the display of the floors would have helped to greatly improve ergonomics especially when one chains the "maximum cubes" objective after filling that "minimum cubes". On the other hand, and this is the big problem of this game, the level of difficulty is non-existent. Not that the levels are poorly thought out, but it is simply the basis of the game that removes any possibility to apply an ounce of difficulty. With levels thought for, it could be much more interesting by adding an additional parameter: gravity!
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