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Microsoft from Deutsch
Microsoft from Deutsch
The Game is well done, even if there are often many Solutions. Educationally, it stimulates three-dimensional Thinking. It is absolutely non-violent and does not spur maximum Performance. Absolutely recommended for Schoolchildren or even Adults who have Problems with Geometry and spatial Thinking.
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Microsoft from Deutsch
Microsoft from Deutsch
Control and Puzzles are great, there is a Dark Fashion that you can still play it well in bed even in The Evening. There are currently 80 Levels and since there are challenges to be added in Chapter 2 & 3, it is also worth repeating the already played levels with the Challenges. The Only Point that bothers me a bit is that you get the Achivements for the Challenges after 60 levels, but you don't get a new Achivements for completing all the Challenges. If possible, please change this. Otherwise highly recommended and good to relax.
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Microsoft from French
Microsoft from French
Le jeu est agréable relaxant et bien foutu même si on apprécierait une gestion des couches pour ajouter ou enlever sans tout supprimer. Par contre les 60 niveaux ce font en deux trois heures c'est beaucoup trop court. Je révise raison ma note si de nouveaux niveaux arrivent.
Good game, relaxing ans well done, a layer management would be nice to avoid destroying everything while searching the solution. But 60 levels it's too short, the game IS done in 2/3 hours it's way too fast especially once you get the game mechanics. I'll change my rating if new levels get out.
Thanks!
New levels will be released on May 24 :)
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Microsoft from French
Microsoft from French
Nice little headache very well thought out and realized. The grip is quite successful on the whole even if it is often repeated to place the cubes in the desired place. As another player said in the previous comments, a management of the display of the floors would have helped to greatly improve ergonomics especially when one chains the "maximum cubes" objective after filling that "minimum cubes".
On the other hand, and this is the big problem of this game, the level of difficulty is non-existent. Not that the levels are poorly thought out, but it is simply the basis of the game that removes any possibility to apply an ounce of difficulty. With levels thought for, it could be much more interesting by adding an additional parameter: gravity!