PROTO: KobeAlchemy

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About

KobeAlchemy is a 2-3 weeks project I did while jamming around the "Alchemy" theme. The basic gameplay loop here is to brew potions by throwing your ingredients in the cauldron from afar. Each ingredient have its own physic behavior when thrown, some are light, others bounce, etc...

The 5 game levels are meant to be played in order as they introduce new ingredients each time and have increasing difficulty/ingredient physics complexity.

Controls:

  • E: Interact
  • Left click: Pick up / Throw (can charge throw power by holding down)
  • Space: Jump
  • WASD/ZQSD: Movement
  • Backspace: Go back to level selection

You also have access to my testing GYM for gameplay if you want to take a look at how to setup a test scene that covers testing of separated gameplay elements

PS: The name has nothing to do with Kobe Brian apart from the fact that it was a reference to basketball in general for me. Support to familly and fans, RIP Kobe.

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Developer
FrakiLoZ
Age rating
Not rated

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Last Modified: Dec 14, 2020

Where to buy

itch.io