Average Playtime: 3 hours

Proto Raider

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Proto Raider is a single screen auto-running puzzle platformer covered in ASCII beauty.

There's so much to do when exploring this colorful and imaginative world. Grab your scuba gear and go for a dive, chill out and ride some waterfalls, or maybe go sailing! Be careful though, as with all wondrous actions come with consequences. You just might drown, get poisoned, burnt to ashes, or turn into stone!

In order to complete quests and collect treasures, you'll need agility, weapons, and special items that give you various superpowers. Most of all, you'll need courage my friend. Fearsome monsters and bosses lurk in this world... and YOU will have to defeat them, grab the key, and go!
Release date
Puzzle Lab
UAB "Puzzle Lab"
Black Shell Media, UAB "Puzzle Lab"
Age rating
10+ Everyone 10+

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2

System requirements for PC

  • OS: XP, Vista, 7, 8, 10
  • Processor: 1.0 GHz
  • Memory: 256 MB RAM
  • DirectX: Version 9.0c
  • Storage: 60 MB available space
  • OS: Vista, 7, 8, 10
  • Processor: 1.6 GHz
  • Memory: 256 MB RAM
  • DirectX: Version 9.0c
  • Storage: 60 MB available space
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Last Modified: Sep 29, 2022

Where to buy

App Store

Top contributors


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Proto Raider reviews and comments

Translated by
Microsoft from Russian
The Proto-period of the gambling system, which today can be compared with the deep Proterozojskoj antiquity, is unlikely to present any interest to the modern gamer, except the historical one. It is likely that a few decades ago, when this era of gambling was relevant, many have not yet appeared. But, as Proto Raider shows, the textual graphics, typical of the "bagels" of the 80-90, can be relevant even in 2015, and the tearful nostalgic notes here absolutely nothing.        So-called ASCII-pseudo-graphics, which allows you to easily illustrate any level of the game, even in Windows Notepad, met mainly in "bagels" and text quests, among which you can select, for example, directly Rogue (1980), Eamon (1980), Moria (1983), NetHack (1987), later Angband (1990) Ancient Domains of Mystery (1994) and even relatively recent (2006) Dungeon Crawl Stone Soup together with Dwarf Fortress. Proto Raider is neither a "rogalkom", nor a textual quest (although graphically stylized as a representative of the genre)-it is rather platformer with the element runner, where the speed of your step/run depends on the chosen difficulty of the game. Funny graphics, which is one of the main distinguishing features of Proto Raider, in fact do not need in all aspects to compare with the above games, where the text format is due to purely technical costs, and indeed is a bird's-eye view. Graphics Proto Raider (which, by the way, there are several options) even now looks very stylish and unusual, and the game objects-extremely amusing.        It is Extremely amusing and that the protagonist Proto Raider desperately Zigguret and, apparently, not so much greets the player, how much cheering himself before the start of each level. And This is not surprising, because the little man, consisting of only 5 characters, will be again and again to die in an attempt to overcome a variety of obstacles: fiery lava, Stormy waterfalls, rockfalls, devastating tornadoes, Tropical swamps in the jungle and other charms of nature, behind which are hidden ingenious bosses, reminiscent of people, then animals, then in general some forest monsters-mutants. And we must admit that the location, despite the simple text graphics, look in some sense picturesque! Unfortunately, after each successful passage of the local flora and fauna scattered on single symbols, as a house of Cards, but, among other things, on some levels of Proto Raider you can shoot from the crossbow, become a "Kopatelem", Ride a boat and Even meet the princess (not the most decent, I must say), but only if you collect enough treasures, which, like this surprise, here are marked with a dollar icon.        Management in Proto Raider depends on only one button, but to name the gameplay one-button does not work. However, the scale of the game is still not enough:-the Number of levels could be more, and their complexity-higher. + Funny text graphics; + Interesting and varied puzzles; + Surprisingly nice music; + There is a Russian language (although without it everything is understandable).        Proto Raider, unlike its predecessors, does not look old-fashioned and, it is possible to say, develops text "proto-graphics" as a stylistic feature. Yes, indie developers now often prefer the oldest pixel art, but Proto Raider has proved that the ASCII format can still be stylish. To become in addition to this fashionable and youth, is not enough only cards and achievements, which now, unfortunately, are almost the main argument when buying games. 7.5/10. Protogeming is still relevant!
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