Protolife reviews

Translated by
Microsoft from Deutsch
Actually not a bad Game, the Idea behind it is quite fun. But what unfortunately "killed" it for me is the Control. No Mouse Support soondern only with Keypad or Gamepad. After 30 Minutes it was clear to me: I don't get happy with this, the SPiel Is trying to "exact" Building Formations, something why a Gamepad is somehow not thought of:D Or I'm just too spoiled mouse;) But those who don't put that off: For just under 10 Euros, the Scope seems to go clear at first Glance. Unfortunately, I can only VOTE YES or NO, so unfortunately a No, even as I said is not bad, just not mine ...
Translated by
Microsoft from Spain
It'S Tower Defense type game but unlike the other games of the same type in this we build the defense Towers Minecraft style, that if in two dimensions.. The screen is divided into squares and depending on where we put the squares build one or another structure of defense. If You Build a structure type a This shoots forward instead if you build it to 45 or 90 degrees this shoots in those directions. You Can build all over the map by a robot, removing the occupied areas by rocks and enemies, aprobechando the gaps as optimamete as possible to defend your base. The game is original, it lacks more screens (I think they will get expansion) and at first the control becomes a little weird but it is worth it as it is very entertaining.
Translated by
Microsoft from Russian
It Reminds Infested Planet with considerably dried up cards and without units. The Plot seems to have been trying to terraform the planet, but something went wrong as planned and now You have to survive and defend against the red-haired deacon with the help of automatic turrets. The Gameplay At the beginning of each mission is given one base (sometimes two) and a robot that lays eggs blocks, creating a certain pattern, get different types of towers. There are two phases, the period of activity, when the red biomass grows the spawn of mobs and the rest period, when it is idle, the interval of alternating time varies from mission to mission. Mobs Rod through everything that stands between them and the shortest path to the base, no mazes to build do not need to KOS. Broke base-Game Over cry/Retry, if the robot fails, 5 blocks are lost and it is immediately sent to rebuild (a couple of seconds) to the base. Total in the game 30 missions + 2 more (Prologue/epilogue) with an increasing level of difficulty, there are a couple of heavy missions (in the second half of the game), but all are passable. If It does not work, you should change tactics, maybe something is wrong, as planned by the game designer. +/-(+) 21:9 right out of the box. Hi BATTLETECH; (+) Music; (+) An Adequate level of difficulty. Mouse is not supported.
Read more...