Average Playtime: 1 hour

Protolife

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About

15 years since the first colonization parties landed on Gagarin-5. 15 years of tedious yet satisfying work on making this planet our home. I miss these years now. It all happened in mere days. The corruption spread across our lands, waves of crimson doom washed away our mushroom farms, and giant worms devoured our cities. As far as I know, only few thousands of people were able to escape into the emergency bases. Now the thing.. is dormant. It sleeps during the day, and grows only slowly over the night, filled with tumors, blights and rolling, nauseating pink lights. This small opening seems to be our only chance to fight back, to clean the planet. And we are sure to take it.GameplayStand to defend a distant human colony against the growing lifeform that devours everything in its wake. Build complex defenses from the simplest element possible – a single block, save few remaining settlements and clean the planetary surface from the corruption in this original tower-based RTS. Initially built for a Ludum Dare 38 game jam, it was completely redesigned, got a graphics update, tons of new content, but still works around a simple idea: build towers from blocks, contain the enemy, survive the night onslaught and strike back.Key features Unique approach to building process: Every tower is constructed from patterns of simple blocks. Build your defense grid piece by piece the way you like it, upgrade, combine, optimize space and resources to survive against the overwhelming odds. An enemy unlike usual RTS adversaries: Growing, living entity designed to exploit every small weakness in your defense. The more space it takes from you, the more powerful it becomes. Freedom of strategy and flexible defense perimeter: Go for quick low-tier tower rush or bunk with well-defended artillery posts, then collect your blocks and rebuild the defenses on the spot — just mind the free space and resources left. Direct control over the builder: Or two? Dynamically switch between several battlefronts and dominate over the enemy. Over 30 levels with variative gameplay and win objectives. Remappable keyboard or gamepad controls. Please note that the game was not designed for mouse control.
Platforms
Release date
Jun 15, 2018
Developer
Volcanic Giraffe
Publisher
Volcanic Giraffe
Age rating
Not rated

System requirements for macOS

Minimum:
  • OS: Mac OS X 10
  • Processor: 2.7 GHz
  • Memory: 2 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 500 MB available space
  • Additional Notes: Minimum resolution: 1280 x 720

System requirements for PC

Minimum:
  • OS: Windows 7 or later
  • Processor: 2.7 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 support, 256 MB VRAM
  • Storage: 500 MB available space
  • Additional Notes: Minimum resolution: 1280 x 720
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Last Modified: Aug 28, 2019

Where to buy

Steam
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27 items

Protolife reviews and comments

Translated by
Microsoft from Deutsch
Actually not a bad Game, the Idea behind it is quite fun. But what unfortunately "killed" it for me is the Control. No Mouse Support soondern only with Keypad or Gamepad. After 30 Minutes it was clear to me: I don't get happy with this, the SPiel Is trying to "exact" Building Formations, something why a Gamepad is somehow not thought of:D Or I'm just too spoiled mouse;) But those who don't put that off: For just under 10 Euros, the Scope seems to go clear at first Glance. Unfortunately, I can only VOTE YES or NO, so unfortunately a No, even as I said is not bad, just not mine ...
Translated by
Microsoft from Spain
It'S Tower Defense type game but unlike the other games of the same type in this we build the defense Towers Minecraft style, that if in two dimensions.. The screen is divided into squares and depending on where we put the squares build one or another structure of defense. If You Build a structure type a This shoots forward instead if you build it to 45 or 90 degrees this shoots in those directions. You Can build all over the map by a robot, removing the occupied areas by rocks and enemies, aprobechando the gaps as optimamete as possible to defend your base. The game is original, it lacks more screens (I think they will get expansion) and at first the control becomes a little weird but it is worth it as it is very entertaining.
Translated by
Microsoft from Russian
It Reminds Infested Planet with considerably dried up cards and without units. The Plot seems to have been trying to terraform the planet, but something went wrong as planned and now You have to survive and defend against the red-haired deacon with the help of automatic turrets. The Gameplay At the beginning of each mission is given one base (sometimes two) and a robot that lays eggs blocks, creating a certain pattern, get different types of towers. There are two phases, the period of activity, when the red biomass grows the spawn of mobs and the rest period, when it is idle, the interval of alternating time varies from mission to mission. Mobs Rod through everything that stands between them and the shortest path to the base, no mazes to build do not need to KOS. Broke base-Game Over cry/Retry, if the robot fails, 5 blocks are lost and it is immediately sent to rebuild (a couple of seconds) to the base. Total in the game 30 missions + 2 more (Prologue/epilogue) with an increasing level of difficulty, there are a couple of heavy missions (in the second half of the game), but all are passable. If It does not work, you should change tactics, maybe something is wrong, as planned by the game designer. +/-(+) 21:9 right out of the box. Hi BATTLETECH; (+) Music; (+) An Adequate level of difficulty. Mouse is not supported.
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