[Prototype] Creatures
About
Gameplay
Place creatures on the game board to gain as much score as possible.
Goal
In order to score points you draft and place creature tiles onto the game board. A game ends when the board is full or you run out of mana gems.
Interaction
Drag and drop a card from the drafting area into the game board to place a creature. After you've placed a creature the creature will gain or lose score based on its affinity types. Then the creatures ability is triggered. After that the drafting area is refreshed.
The mana gem bar (purple gems in the middle) shows you the current mana gem value on the left. To place a creature on a tile with 4 types you need a mana gem with at least 4 points. If you place a creature on a tile with less then 4 types, the current mana gem is reduced to 1. Once a mana game is used up, the draft is refreshed.
Use the Lock Button (left) to lock a card and keep it for the next refresh. You can only lock 1 card per refresh.
Use the Refresh Button (right) to refresh the drafting area. Refreshing reduces the current mana gem by 1 the first time you use it, after that it will destroy the current mana gem until you place another creature. Then it reset's to -1 again.
Click on a placed Creature tile to see it's card.
Tile Types
Each tile and creature is associated with a specific tile type. There are 6 types:
🔥 Fire - Destruction, Chaos
💧Water - Duplication, Expansion
🌲 Wood - Growth, Creation
🌞 Desert - Isolation, Scarcity
🪨 Stone - Endurance, Dislocation
❄️ Snow - Conservation, Limitation
A creature has always 1 affinity towards a tile type and 1 aversion against another. You can see which types below the creature on each card.
Card Abilities
Abilities are always triggered when a creature is placed. Some cards have a Draft keyword, which means that this cards ability is only triggering when the card is or stays in the drafting area.
Filling type Gems
You can fill the 6 outer type gems by creating creatures of their type. When filled each creature that was placed on a tile that belongs to the type gem will gain a bonus once. Each type gem has it's own bonus (1,2,3...) and fill requirement (6,12,18...).
Score
The score is the average of your last 6 games. Each time you play the last score is removed and the average is calculated again.
Disclaimer: This game is a rough prototype and will contain major bugs and issue!