Pulse
About
Journey as Eva, a young girl who lost her sight at an early age, and has since developed the unique capability to "see" the world around her through sound. Using this ability, and with help from the spirits of the forest, explore the forbidden paths once walked by your ancestors and discover the truth. Step into a world on the edge of collapse. Earthquakes shudder through the land, but why?Key Features
Pulse is the final form of the IGF finalist and Unity Award winning prototype originally created by the team at Pixel Pi Games as a project of love. Multiple years in the making, we're extremely happy to finally be able to deliver the experience we always wanted to make. We hope you enjoy playing the game as much as we have making it.
Thanks to all of our Kickstarter backers for making this possible.
- A first-person experience like no other: You're blind and must navigate using sound
- Unique visual style in a transparent world
- Lush, handcrafted environments to get hopelessly lost in
- Ridiculously adorable forest spirits to help you get un-lost
- Beautiful thematic soundtrack composed by Joel Corelitz of Waveplant Studios
Pulse is the final form of the IGF finalist and Unity Award winning prototype originally created by the team at Pixel Pi Games as a project of love. Multiple years in the making, we're extremely happy to finally be able to deliver the experience we always wanted to make. We hope you enjoy playing the game as much as we have making it.
Thanks to all of our Kickstarter backers for making this possible.
System requirements for Android
2.3.3 and up
System requirements for macOS
Minimum:
- OS: OSX 10.7+
- Processor: Dual Core 2.0GHz
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
- Storage: 4 GB available space
- Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
System requirements for PC
Minimum:
- OS: Windows 7, 8 or 10
- Processor: Dual Core 2.0GHz
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
- DirectX: Version 9.0c
- Storage: 4 GB available space
- Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
System requirements for Linux
Minimum:
- OS: Valve recommended: Ubuntu 12.04 or SteamOS
- Processor: Dual Core 2.0GHz
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 compatable Dedicated Graphics card with 1GB VRAM, Nvidia GeForce 600 series, mid-high 500 series, or equivalent
- Storage: 4 GB available space
- Additional Notes: Integrated graphics cards (e.g. Intel HD series) will not run well
Pulse reviews and comments
Translated by
Microsoft from French
Microsoft from French
The theme of disability and its video game representation is fashionable right now! After the release of beyond eyes and before the release of the promising perception, here comes the surprising pulse! It embodies a young blind woman who must discover the truth of abnormal phenomena that may destroy the world. With the help of the spirits of the forest (the Mokos) Eva can better grasp the world that surrounds it and thus evolve in complex and ambiicated levels. With a control system at the FPS, the game offers us to explore the world thanks to the sounds. Thanks to the Jet of spirits, we can better situate ourselves by generating sound and being able to move without too many clashes.
If pulse shows itself to its advantage very quickly, one understands fast enough that the experience will turn short because the gameplay, as interesting as it is, is quite redundant once the base of the mechanics of the game posed. Pulse immediately puts us in the action and does not actually offer a complete tutorial. We have to do it right away and discover the different aspects of the game. It is possible to jump, run and use the Mokos as probes or to operate mechanisms with the left mouse click. The mokos follow us automatically but they lock themselves in the décor quite often and thus force us to return on our steps to go and look for others if we used the only one we had to operate a mechanism.
The game takes on the principle already seen in beyond eyes to know that the décor reveals itself to us according to the sounds it produces and according to our use of the Mokos. It is quite easy to move in spite of some minor collision problems with elements of the décor and it will be necessary to be agile when faced with classic platform passages. The game pushes us to explore with the presence of spirits to harvest all over the levels but also in our quest because some passages are quite complex to visualize well given the nature of the game. We will quickly face formidable adversaries, monsters that will have to be avoided and who seek to devour us.
The life span of the game is quite low, we will quickly go around in a few hours without too much procrastination. If we like the challenge, we can try to go unlock all the achievements but even with this carrot, the game is quite expensive for the game time it offers us. The realization is good with beautiful shimmering graphics and a sound part at the top whether it is at the level of the atmosphere as music. At the maneuverability level, the game is playable with a joystick (it's even better) and the keyboard-mouse combo. Note, however, that it is not yet possible to edit the control keys and that it will be necessary to either switch its keyboard to QWERTY or to accommodate the basic keys. The game also has some optimization concerns with passages that paddle while one has a pretty good machine. The graphics settings are quite limited and I have not found any possibility to change them in an INI file.
Pulse does not have a steam card but it could happen within a few weeks. The game is a bit pricey for what it proposes in the end but we spend still a pleasant moment to discover this universe and to unravel the ins and outs. In the end, pulse is a good surprise, I didn't really expect this kind of experience and this style of gameplay. The game still has a lot of worries in terms of the layout of certain levels, more or less coarse bugs and the lifespan. We still spend a pleasant time for little that we love the short but interesting independent games. I also recommend the soundtrack which is excellent for this kind of game.