Punk City 2086

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Punk city 2086 is just an experiment. A technical demo for me to test out different procedural city generation methods and basic navigation AI. The city is generated in real time by placing a small random amount of hub towers, then connecting them via a road network, then expanding the road network by drawing perpendicular segments and finally placing buildings on the sides of the road segments.

Once the first building is placed, a traffic system comes into play, hovercars are spawned inside the garages where they fly out and proceed to navigate to a random garage, once they reach the entrance of the target garage, if this is not busy, they'll proceed to dock and leave the scene.

Controls:
H - shows hide the UI
Space - switch camera between overview and chase
Tab - switch the POV to a different hovercar
P - spawns a player controlled hovercar

W - Accelerate player hovercar
Mouse - Steer player hovercar

Vehicles were made using AssetForge
Buildings were made using Sketchup
Fantastic music downloaded from Bensound
https://www.bensound.com/royalty-free-music/track/sci-fi

Developed by
Juan Rodriguez

If you are interested in getting the sourcecode contact me at [email protected]

Thanks for playing!
Juan.

Platforms
Release date
Developer
Juan Rodriguez
Age rating
Not rated

System requirements for PC

Read more...
Edit the game info
Last Modified: Jan 9, 2019

Where to buy

itch.io