Puzzle Game (prototype)
About
Took just a few hours to make the prototype with Coppercube (free game engine) - no coding - just a quick test to see if it's plausible to use 3D scans of Hallwyl Museum (in Switserland) from Sketchfab and animations from mixamo, to make a point-and-click style adventure puzzle game. Looks half-decent. Character and 3D scanned scene work quite well together. Runs quite well without any editing - I can get the filesize down and framerate up by fixing the mesh and changing the resolution of the textuers. I have 13 rooms, so I need to link them together with animated doors so the player can explore freely between the rooms.
*Added a few collision boxes and changed the default value for small-collision distance. Added some candle animations and some glass-reflections. Matched the animation speed for walking and running. Change resolution to a more cinematic style.