QUALIA 3: Multi Agent reviews

Translated by
Microsoft from French
I was expecting a shooter, not to... Well, I still don't know what QUALIA is. I played ten minutes without understanding the principle of the game. We have two weapons: mines and absorption discs. The space is fluctuating, probably to represent the aquatic currents. As a result, the mines are constantly moving away from their target instead of getting closer. (No, I don't want to bring out my fluid mechanics classes to learn how to place and move properly.) I don't know what the absorption discs do, except for a weird noise. It is not possible to shoot constantly, there is a latency, but not indicated anywhere. The first boss seems perfectly insensitive to the attacks, yet his life bar descends... Slowly. In short, in summary: I got bored, this game was not even worth the 75 cents that it cost me on sale.
Translated by
Microsoft from Deutsch
Qualia 3 is apparently mostly misunderstood as a Shm-up. It's not, at least not in the Sense. It's more Bomberman in The Style of Geometry Wars underwater. However, only Single-player. Here, too, geometric Shapes must be destroyed in a graphically minimalist but beautiful Arena. Of course, these become stronger and stronger over the course of the eight Levels and in the End there is a spectacular Boss waiting. The Destruction, however, is usually done by a Kind of Bombs with Time Detonators, just like in Bomberman, the Enemies are different Deep-sea organisms and you yourself are also one. And one that is composed of three Parts: Head, middle Section, Posterior. And because the Struggle for Survival in the Deep Sea is tough, here, as everywhere in Wildlife, too, is true: Survival of the fittest. In order to survive, we must evolve, that is, fortunately, not to wait Millions Of Years until our Organism has adapted to the new Conditions in the Course of evolution, but actively collect the Energy that our adversaries lose. This allows you to buy new Parts for our Body and the Composition of our Body can be recombined. For example, we equip our Organism with Stronger Bombs and more Life energy. We have to be careful, because as soon as you get hurt by the Opponent, the energy that Has already lost is lost for us. The Highlight at the Game is, however, in its own way that the Events in the Arenas are subject to realistic Water physics. And that's what makes this Game really unique: When I detonate a Bomb, I create Vibrations. These are visible through the Mesh placed under the face. The whole Grid deforms, in the event of strong Explosions. As a result, the Enemies are divided into their individual components and offer better Attack surfaces. But also Attacks, jerky movements-everything creates vibrations that affect the Game. At The same time, however, the collectable objects as well as the Enemies move when I create strong Vibrations. It is therefore important to always proceed with care on The hunt for Prey and In The struggle against Enemies. Brainless Bomb-making rarely leads to Success. If you are interested in really unique Action Games, you have to access them. Everyone else should at least play the Demo. Presumably one of the most underrated Games here on Steam
Read more...