Average Playtime: 1 hour

Quarantine

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About

Quarantine is a RPG, strategy and simulation game developed by Sproing. It was originally released in 2017. 505 Games published the game. The game is rated as "Meh" on RAWG.
You can play Quarantine on PC. You can purchase the game on Steam.

Platforms
Release date
Developer
Sproing
Publisher
505 Games
Age rating
Not rated
Website
http://www.playquarantine.com

System requirements for PC

Minimum:
  • OS: Windows 7 or newer, 32-bit
  • Processor: i3-2125
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
Recommended:
  • OS: Windows 10 64-bit
  • Processor: i5-2405S
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770, 2 GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

accujazz

1 edit
139

Sinkler

1 edit
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708,208 items
3.85%
Jack of All Trades
Win the game with every leader
7.69%
An Apple a Day
Win without hiring any medic operatives
7.69%
Intern
Win all scenarios on easy or higher
15.38%
Heroes
Reach maximum level with every operative type in a single scenario
15.38%
Speedrun
Win before turn 13
view all achievements
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Quarantine Announcement Official Trailer
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Quarantine - Part 1
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35 items

Quarantine reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review on Quarantine Quarantine is a Strategy game and virtually the Counterpart to Plague Inc. (In Plague Inc., as a Plague you had to destroy the World and Quarantine is about fighting it). This Game has only been in Early Access for a few Days but already offers 3 different "Disease types," more are to be added up to Release as well as other different Scenarios. With regard to the Degree of difficulty (Light, Means, heavy), I have to say something: Some have complained in other Reviews that, despite the Heaviest Difficulty, it is still too easy. My Guess is that it doesn't currently matter what Level of difficulty you choose, which it's all the Same. The Reason for my Assumption is the List in the Scenario description (there is no change in the Difficulty factors even when you switch through the most diverse ones). However, this will certainly be added sensibly until the Release;) Anyone who has always liked to play Plague Inc. and has always been angry about the Scientists who have researched a Cure will have a lot Of pleasure here to get to know the other Point of view. There are currently 4 Specialists (Paramedics, Scientists, Diplomats and a Security Official). You start with one of the 4 Specialists and have thus researched a Point in the Techtree, which belongs to this Specialist. With Security Officials, that would be for the Specialists to get less Damage during Operations. The Game is Lap Based and each Round each specialist can perform one of 5 Actions (erect HQ, Treat, explore, Quarantine or heal the Specialist). Money you get from his HQ (+ 10000, max. 4 Pcs with Skill 5 Pcs) Research Points (to explore the Remedy) you get by Research, best with a Scientist For the Techtree you do not need Points, which requires only a certain Number of laps Each Specialist starts at Level 1, for each Level He gets + 1 on his Specialization PROs: Currently offers already a Few Hours of Gameplay no Bugs, Lags, Rucklers etc. easily earned achievements Price is ok if you want to support the Developers and no finished Game Expects CONTRAs: Fewer negative points, rather Annotations for the Developers! In Places, no German Translation missing real!!!! All in All, I find the Game very successful, but after almost 6 Hours I have all the Scenarios and all the Difficulty levels through and have reached 100% achievements. If you have no Problem supporting the Developers and playing a Game at Alpha Stadium, you can access it without Hesitation. From a Gameplay, Quarantine no longer feels like an Alpha Game, only the lack of Content and Trifles such as translation and Difficulty shows that this Game is still in Development. In any case, I look confident about the Future and look forward to new Updates:)
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