Queued Monster Spawner Test
About
I wanted to create a prototype project to practice using the event queue design pattern. I decided to create a monster spawner that will only spawn a new monster when the last spawned monster invokes an event. Requests to spawn monsters are triggered by UI events, if the spawner is not ready to spawn a new monster any spawn requests are held in a queue to be processed in the order they were received.
Link to source code: https://github.com/TangledWires94/Event-Queue-Queued-Monster-Spawner
The project uses assets from the Unity Asset store;
- Inferno VFX by Mirza Beig
- Ultimate Low Poly Dungeon by Broken Vector
- RPG Monster Partners PBR Polyart by Dungeon Mason
System requirements for PC
Last Modified: Jul 2, 2021
Where to buy
itch.io