Average Playtime: 1 hour

Quintet

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About

Your orders, Captain?
You've always wanted to sit in a big captain's chair and shout, "More power to the shields!" and "Fire the torpedoes!" I have too, and this is why I built Quintet.

Quintet is a scifi cooperative, cross-platform, multiplayer, "crew" game where players work harmoniously to control the same ship. There are 5 roles: Captain, Helm, Tactical, Engineering and Science. How successful you are will depend on how well you all work together. You can play Quintet for hours for free and enjoy 20 playable ships online. There are 5 additional ships available with an upgrade.

Truly multiplatform - No one is left out!
Mac, PC, Linux, iOS, and Android can all play together on the same ships and in the same missions. The Captain can be on an iPhone with a Tactical officer on a Linux box with an Engineer on an Android tablet with a Science officer on a Mac.

No friends? No problem!
Quintet has one, two, three, four and five player ships. All the different ship types can all play together in the same scenarios. Quintet plays over the Internet so you can all play together even if you can't be in the same room. Easily drop in and drop out any time.

Several game types
Quintet features lots of different scenarios for co-op and pvp game play. Work together to fend off a massive armada or have a 20-ship free-for-all. Upgraded version includes beloved game types such as Capture the Flag and King of the Hill (my hill is a polyhedron).

Always Fresh
I love working on this game. I update Quintet all the time. I'm constantly adding new features and new scenarios. Got an idea? Post your idea in the forum.

Intuitive controls
I wanted non-gamers to be able to play Quintet. I've simplified and streamlined the interface so you can drag in more friends of yours to play this crazy space game.

Control DMX and Philips HUE Lights
Get immersive! Quintet has a built in simple scripting language for controlling DMX lights and Philips HUE lights. You can trigger lights when you fire weapons or when the shields are hit.
Platforms
Release date
Developer
Carmine T. Guida
Publisher
Carmine T. Guida
Age rating
Not rated
Website
http://quintet.us

System requirements for Linux

Minimum:
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • Storage: 150 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP or later
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • Storage: 150 MB available space

System requirements for macOS

Minimum:
  • OS: 10.6
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • Storage: 150 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
42
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Quintet reviews and comments

Translated by
Microsoft from Deutsch
Quintet feels like a further or New Development of Artemis but without the Heart of this Game. It is definitely a Pastime for a wider Mass and remains quite Superficial in functions. No One needs to worry about being overwhelmed at a Station. Even the Engineer only makes a few Clicks. However, This could also quickly lead to long-boredom. The Game works well overall, a great Ship Selection with different Abilities make Fights exciting. Ships in particular of an indifferent number of occupying People make many different Scenarios possible. For occasionally funny Evenings with Friends a tooles game. In The long term, especially as a Single Player rather not recommended.
Translated by
Microsoft from Deutsch
Quintet is an online Cross-platform Space-shift fighting game (great Word) with up to 6 Players in a Spaceship (but it's called Quintet because the sixth is just a Kind of "Spectator"). Each Player has a short Overview of other tasks here: The Captain (unlike the other Players) sees the complete HUD and has to communicate with the others to hand over the info they don't see. He can also apply different Special Abilities from Ship to Ship. The Helmet is the Pilot of the Ship. He sees the Acceleration of the Ship on the HUD ... I don't think I have to say much more about that:D The Tactical has full Gun control over Lasers, Torpedoes, etc. He can aim by Capturing Opponents within Reach. He sees which Weapons are ready to fire or what Cooldown they still have. The Engineer can repair various parts of The ship and strengthen certain Functions (Acceleration, Weapons, Shields, ...). He sees which parts of The ship Are damaged and how badly. The Scientist can use all special effectash capabilities (Tractor Beam, Teleport, ...) and also scan other Ships to see their envelope reinforcement shields. If Posts are not filled, their Control passes to the Captain. Pro: + Cross Platform (PC, Mac. Linux, IPad, Android tablets, OUYA (Android Console) can play together) + Teamplay (the Better the crew works together, the better they fight) + no Pay2Win (there are DLCs, but these only allow for more Scenarios and Trio ships, rather than Solo, Duo, Quartet and Quintet Variants to select) + Entry-level (simply board a ship in the Ship list or start one as captain) + coop and PVP scenarios + proper Control + some Roleplay (the Community behaves and talks about their Roll accordingly) Contra:-initially, the HUD can be a bit confusing---The Graphics suffer extremely from the Cross-Platform System 8/10 Points I can recommend this Game to anyone who can do something with Sci-Fi and Teamplay.
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