QWERTY (Potatoes Are Not Explosive)
About
Thank you for choosing the WellType Keyboarding Interactive Limited Learning Software. The software of choice for expert keyboardists. Once you've installed the software, you'll be paired 1 on 1 with one of our excellent instructors. They'll walk you through the rest.
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Notes to players:This game (by nature of its design) requires a keyboard that supports all characters of the English Alphabet. It also expects a QWERTY keyboard layout. If you can at least simulate English characters you'll be able to get by, but the best experience is on QWERTY. I apologize for this!
This game was made for the Triple TriJam which means it was made in a total of 9 non-continuous hours. It also means that shipped with this game is 3 builds, each representing 3 hours of work. The third one is the most "finished" so if you just want to play the game, that's the one to play.
Certain elements of production were NOT tracked in that 9 hour figure. Namely:
Play tests where other people screenshared and played the game.
Discussing feedback with said play testers.
Coming up with ideas for dialogue/story elements (not coding them in, just coming up with them and physically writing them down)
Everything else WAS counted under that 9 hours, such as:
Writing the code (outside of the base engine code I started with)
Writing dialogue
Recording voice lines
Drawing/animating sprites
Testing local builds (often in "debug mode" so I could skip content)
Finding sound effects online / selecting sound effects from my sound library
Freesound.org attribution:
nenadsimic
theboatman