Average Playtime: 1 hour

Racing Manager 2014

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Test your managerial skills with Racing Manager 2014 – the most in-depth racing team management simulation to date!

Assume control of one of the pre-defined teams or create your very own and prepare to storm the ranks of the racing world. Hire drivers, mechanics, engineers and designers, put each of them in the perfect position and decide which training sessions are best for your drivers.

Design the ideal race car, buy spare parts, sign contracts with engine manufacturers, give your ride a paint job and plaster it with decals from the best advertisement contracts you can find. Racing Manager 2014 also features an extensive research system. Put your designer team to the test on a tech tree of over 100 projects or use the espionage feature to snatch new technologies from your competitors.

When it’s time to race, define and refine your race strategy, plan pit stops, manage fuel and tire pressure and listen to your drivers’ feedback to gain the upper hand and move one step closer to your ultimate goal: to win the World Championship!

  • Extensive editor – Create your very own drivers with skills, strengths and weaknesses and build a new racing team with unique starting technologies and abilities
  • Tech tree – Research more than 100 new car technologies using an extensive technology tree
  • Team members – Hire and train engineers, mechanics, drivers and designers and utilize team dynamics to make the best use of your crew
  • Team building – Expand your team ground, build different structures including a wind tunnel or a fitness center
  • Private life – Show your success by buying sports cars, buying a yacht or a villa
  • Car setup – Tailor a car setup for each track and driver, customizing everything from engine supplier to tire pressure to flipup angle
Platforms
Release date
Developer
Destrax
Publisher
Assemble Entertainment
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP SP 2 / Vista / 7
  • Processor: AMD/Intel Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 256 MB Shader Model 2.0 DirectX 9.0c compatible
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6
  • Processor: 2 GHz Intel Mac Core Duo
  • Memory: 2 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Racing Manager 2014 reviews and comments

Translated by
Microsoft from Deutsch
Well, who doesn't want to hear ... I Accessed in the Steam Summer Sale Despite the negative Reviews, which are often not meaningful. So I would like to name a few Points: + You can create your own Team including Main Location, Logo and multicolored Vehicle Paint. + The Number of participating Teams can be set. Up to 40 Riders take part in a Gran Prix. + The Graphics don't come off the Stool, but are perfectly fine for a Manager (see Screenshots). -The Menu guide is sometimes a bit cumbersome. If I Want to go from Research to Production, I have to leave the Research building to go back in and click on the Selection Menu "Research" or "Production." There is no direct Way. Also, the Sponsorship and the Financial Overview can be reached awkwardly over the Phone, etc.-The Labour market is sometimes quite poor. How should I draw sponsors ' attention to myself if I can't hire "Office Staff"?! Also, in the long Run, it is cheaper to hire the worst People and train at a higher Level with consistently low Pay. -The Setup is non-existent. Instead, I set the controls between Grip and Wear or Acceleration and Wear. There is no Feedback from the drivers about the Setup. Instead, they only ever nag around when they have to wait in the Box. Or they ask for Lap Time, weather, Etc. However, these Questions cannot be answered. So you let them talk. -Trainable/Qualifying/Race: How Much Fuel do I need for the Race Distance? How Do I know? How can I plan the Pre-race Pit stops? I May not have got behind it yet, but the "Tutorial" is silent on it. -To call The "Tutorial" a Tutorial is simply a Cheekiness. If you Click on a menu item for the first Time, you will briefly explain what you can do here. Thank you. Who would have thought that behind the Menu Item "Sponsorship" was the Sponsorship administration or under "Research" the Research Department "?! -The Research Date is boring and predictable. Only the Regulations specify what may and may not be used. So you just explore everything. There is no provision for developing a basic chassis for next Year. You just take the already developed Parts from 10 Years ago, tinker according to Regulations the best Stuff together and off you go. -There are no Contracts with Suppliers. You can change parts at any time. The Same applies to the Engine. You just buy one or build one yourself (which goes almost quickly, like making a front wing). -You don't experience reasons for Failure. -The "Events" in the Calendar are too few. For example, there are Symbols for finished Research or Training/Quali/races, but not for Production, for example. -I can't say much about the Music, because I turned it off immediately. -There are no nice Features, such as a Newspaper, which responds to current Events. For example, TeamXXX wins 3 times in a row or Driver YYY has been foolishly left behind due to Lack of Fuel. How about Fan Events to influence the Number of Fan clubs (yes, who will count individual Fans?!, you count clubs regardless of their Size)-Misrepresentation. -There are Driver Trainers. However, these are not responsible for the current Fitness or Motivation, but with them you can learn additional Skills of the Drivers. The Race has no Influence on the Progress of the training. So Our Drivers learn nothing in the Race, but through intensive Training, for example, they become an Overtaking specialist. Verdict: Even gifted is this Game a Waste of time.
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