Average Playtime: 4 hours

TransOcean: The Shipping Company

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About

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.





55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?



Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!Features
  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices
Platforms
Release date
Developer
Deck13 Hamburg
Publisher
Astragon Entertainment
Age rating
Not rated
Website
http://www.transocean-game.com

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7 or higher (64-Bit)
  • Processor: 2.0 GHz CPU or higher
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
  • Storage: 5 GB available space
  • Sound Card: n/a
Recommended:
  • OS: Mac OS X 10.7 or higher (64-Bit)
  • Processor: 2.0 GHz CPU or higher
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
  • Storage: 5 GB available space
  • Sound Card: n/a

System requirements for PC

Minimum:
  • OS: Windows Vista/7/8
  • Processor: Dual Core 2 GHz (AMD or Intel)
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
  • DirectX: Version 9.0
  • Storage: 5 GB available space
  • Sound Card: n/a
Recommended:
  • OS: Windows Vista/7/8
  • Processor: Dual Core 2,66 GHz (AMD or Intel)
  • Memory: 4 GB RAM
  • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
  • DirectX: Version 9.0
  • Storage: 5 GB available space
  • Sound Card: n/a
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Last Modified: Dec 2, 2022

Where to buy

Steam

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TransOcean: The Shipping Company reviews and comments

Translated by
Microsoft from Deutsch
Ports of Call 2014, I don't think You have to say more about that. Absolutely recommended, I have just reached the whole Day on the Release day, 16 Hours, and I am just as enthusiastic the Day after and will continue to do right away. Anyone who has always hoped for a Ports of Call with contemporary Graphics will find just that in this Game, and that is actually the only event. Compared To Ports of Call there are only minimal Changes in TanzOcean, you can upgrade Ships, or even have to do so in order to be able to transport certain Goods "legally," which basically makes no Sense. I can carry out Refrigerated transports with an uncooled ship, or transport of fragile Goods with a Ship that has no Damping or Protection, customs must not catch me because the Game considers it "illegal." In Reality, it would probably be more the Customer who breaks my Head off when he receives spoiled or broken Goods, Customs would not care. Also a Point that has already bothered me enormously in PoC was taken over to TransOcean for whatever Reason. It happens again and again that Rides are interrupted by the Message "We hit a Reef." Now you can choose, bypass, take Time and therefore Money, or drive through, that can cause Damage and usually does. Unlike PoC, however, in TransOcean I cannot steer my Ship through the Reef myself, but have to live with a randomly generated Damage, most recently almost 30%. Not that I have Trouble seeing Rides interrupted by Special Events, that peps up the Game, but suddenly appearing Reefs? In the Middle of a Shipping Route that is accurately mapped to the Centimeter? You could have come up with something new that Is not so incredibly unrealistic. Most Of the time in this Game, however, is spent investing and Dropping. Initially with Feeders, this is a Horror, these Ships steer like whales on Land, but at the latest from the Time you can afford Panamax-class ships, it's really Fun. The only Bug I have come across so far is that I could only name the first Ship myself, with all Ships thereafter keyboard input resulted in no Result whatsoever, and I had to name the Ships by the name generator, pity but spiceless. Another drop of wormwood is the rather low Choice of goods, it can happen that in a Port you can find only two or three possible freight, which even more hardly cover the Costs of transporting them. In Ports with large Product Supply, on the other hand, it is difficult to keep track, since the Interface here seems to be optimized for Tablets, not for the PC. All in All, however, a very successful Ports of Call Reinterpretation with a few new Features and great Graphics.
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