Average Playtime: 4 hours

TransOcean 2: Rivals

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TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun. Will you succeed in sweeping your rivals from the seven seas and leading your shipping line to global success and renown?The Game

TransOcean 2: Rivals, the second chapter of the successful business simulation TransOcean, offers days of entertaining play either alone in its three single-player modes – Campaign, Endless Game and Competition - or with friends in a thrilling, competitive multiplayer mode.

Get started with your newly founded shipping line in one of 60 ports and begin your career with a small fleet of worn-out old Feeders, the smallest type of ship in TransOcean 2: Rivals. Choose your port wisely and complete your first contracts to nearby ports in order to generate your first funds. Conduct your business with brains, plan your voyages with foresight and don’t underestimate external factors like the price of oil or your rival companies. This is how you will slowly expand your fleet and establish subsidiaries across the whole world. Are you up to mastering all the challenges?

A livelier economic system influencing all kinds of goods ensures that in TransOcean 2: Rivals you are also faced with macroeconomic challenges. With the three types of ships - Tankers, Container Ships and Bulk Carriers - you have even more options to specialize and take your company to the top. Challenge your rivals and develop your own global business enterprise.

In the single-player mode, you can also give yourself a very unique challenge: Steer your ships directly in a variety of 3D environments when the tugboats go on strike and the going gets tough. Can you maneuver both small and large vessels undamaged through the harbor basin?The Campaign

You already made it years ago. You paid off that hard-nosed investor and were the most successful shipping magnate on all the seven seas. But then something went wrong! Your shipping empire collapsed and what’s more - your old consultant and friend, Hiram T. Witherspoon, ended up behind bars. Now you’re living the life of a recluse as a dog sled pilot in Alaska. But your desire to help Hiram and put a stop to your adversary, Lydia Blythe-Smith’s, plans, drives you back to the world’s ports.

Have you got what it takes to face down old and new competitors and become the successful shipping magnate you once were? Because only then can you put a halt to Lydia Blythe-Smith’s attacks once and for all.Campaign Features:
  • 6 exciting chapters that gradually make the player familiar with all the game mechanics
  • Three different medals per chapter increase replayability enormously
  • Catch up with old acquaintances and meet some new ones, while pitting yourself against unscrupulous rivals
  • Also in all single-player modes: Steer your ships yourself in an immersive 3D mini game
Multiplayer Mode

In multiplayer mode you play against up to 7 real opponents. And you’re going to need real strategic skill to stay ahead of the competition. With increasing pressure from your competitors, you will also see your opportunities increase: Battle for economic domination in the different regions or engage in sabotage activities to damage your competitors. But think carefully: Your rivals won’t just take that lying down.

A single game is divided into several rounds in which you have to complete defined tasks in order to achieve Victory Points. The player who acquires the most Victory Points at the end of the game wins. Victory Point criteria are always randomly defined at the beginning of a game. You can manually set a game’s duration. This means there’s never an overriding optimum strategy and each game brings new challenges. While in one game you might receive Victory Points for making the most money, in another the reward will perhaps come from having the most modern ship. Will you rise up to all challenges and defeat your competitors?Multiplayer Mode Features:
  • Play with up to 7 players in real time
  • Differing Victory Point criteria randomly set at the beginning of every game make every experience unique
  • Plenty of possible game strategies make for varied sessions
  • Sabotage your rivals to get ahead at the decisive moment
  • The length of every game can be defined and last up to 2 hours

TransOcean 2: Rivals, developed by Deck 13 Hamburg, is the sequel to the successful game, TransOcean: The Shipping Company, enormously popular with business strategy players, simulation fans and anyone who loves big cargo ships.Features:
  • Three varied game modes: The challenging Campaign, the calm Endless Game and the Competition mode against AI opponents
  • The popular 3D mini game in single-player mode: Man the wheel of your own ship and navigate it through some pretty tricky situations
  • Step up against other players in Multiplayer mode and use the best strategy to win Victory Points
  • Sabotage your rival players
  • Developed by Deck 13 Hamburg, the creative brains behind TransOcean: The Shipping Company
  • New types of ships and cargo: Container ships, Tankers and Bulk ships, each with their own unique strengths and weaknesses
  • Improve your ships with a wide range of upgrades
  • Over 60 ports across all continents
  • Awesome orchestral soundtrack
  • Expand your fleet and buy the biggest ships
  • Set yourself new, dynamic challenges and become the best shipping magnate
Release date
Deck13 Hamburg
Astragon Entertainment
Age rating
Not rated

System requirements for macOS

  • OS: Mac OS X 10.9 or higher (64-Bit)
  • Processor: Intel Core i5, 2.7 GHz CPU or higher
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Pro 5200 or comparable
  • Storage: 8 GB available space
  • OS: Mac OS X 10.11 or higher (64-Bit)
  • Processor: Intel Core i5, 3.4 GHz CPU or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 775M or comparable
  • Storage: 8 GB available space

System requirements for PC

  • OS: Windows 7 or newer (64 Bit)
  • Processor: Intel Core i3-2120, 3,3 GHz or higher
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 260, Radeon HD 4850 (1 GB VRAM) or comparable
  • DirectX: Version 10
  • Storage: 8 GB available space
  • OS: Windows 7 or newer (64 Bit)
  • Processor: Intel Core i5-3570K, 3.4 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 760 or comparable
  • DirectX: Version 10
  • Storage: 8 GB available space
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Last Modified: Aug 28, 2019

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Golden Phoenix
Earn the Gold Medal in Chapter 1 of the Campaign.
Everyone Destroyed! (SP)
Take 1st place in a contest against seven AIs.
Golden Sabotage
Earn the Gold Medal in Chapter 5 of the Campaign.
First Blood (SP)
Take 1st place in a contest against AIs.
On the Golden Trail
Earn the Gold Medal in Chapter 3 of the Campaign.
view all achievements
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TransOcean 2: Rivals reviews and comments

Translated by
Microsoft from Deutsch
First of all, I really appreciate the Work of the Programmers and the Effort behind programming something like this. This Review is by no means Meant to be a Bashing. However, I grew up playing Games like Transport Tycoon, Railroad Tycoon, Rollercoaster Tycoon and Football Manager. These can all be called economic Simulation. In this Game, it's not how you can think strategically, but how fast you click. When Playing without a Car Break, if you don't have the Greifreflex of a copulating Orangutan male, you will already experience his blue Miracle here in the Tutorial. For the Players who wisely switched on this Function, Carpal tunnel syndrome at 5 Hours of play would then be conceivable. The Problem is that every Port has orders virtually infinite. 3 different Players could enter the same port at the same Time with 20 Supertankers and bunker oil until full. The Money practically comes out of Nowhere and also wanders into Nowhere. There are no Price Regulations or Inflation Brakes. In the Tutorial, you initially fail when you drive Long Distances. If you Drive Short Distance, the Opponent is usually no longer a Challenge at all. Instead of repairing the Ships, my Opponents have dropped some of the Ships in a row because they have sunk below 20% of The condition. The Port Game is a nice Thing with a lot of Flaws, I think: A fully loaded Container ship Stows its Cargo below Deck, for example. This then looks more like an Aircraft carrier in the Port. The Harbour is usually a strangely shaped tube, which is designed in such a way that you have to slow down as often as possible in order to get to the Berth. That would not be a Problem, but with more than 20 Ships entering the strike one after the Other, some of them only play Ship parking for hours. Although this Mini-game is not the Main Component of the Game, more Effort could have been put into it in terms of port Facilities and Details. The Fees are also a Minus Point. For The trafficking Fees, you pay so ridiculously little that the AI overtakes you with Ease in the first Level of the Campaign because it chooses almost only stretches lasting less than a Day. Even general, actually logical Things become involuntarily funny. So I could have 10 Ships easily dripped in the Port without them being worn down and without causing me a significant Failure. I was just too lazy to move them. In real Life, any Day the Ship rests would ruin. I had also been pleased to see my Ship run in and out In Port, but Pustekcakes. As soon as you press the dropping button, Marty Mc Fly and Doc Brown take the Helm and * puff * the Ship is gone. Likewise when You run In. If you are entering The port of destination, the Ship will not even appear. From the Circumstances described above, a boring click becomes at some point, because you know in Advance what matters. The economic Situation never changes, in the Endless game you only need to bless and load the Ships random. Everything else then makes time. After about 2 Hours of Playing In Endless mode, you have billions in your Account and you can actually do whatever you want. Kahn is descaped? No Problem: Wallet is full, let's buy 3 new ones. Even if you get it all wrong in Endless mode, you somehow can't lose either. Even if at some point all the Mocks are sung off, you can play Hugh Heffner because the Shipyards, Refineries and Tugboat Dingens throw off everything you need to Live. If you then Take out the Car break and let the Computer soil a Night, you certainly have an Account balance that can no longer be displayed on 8 multihead displays. Conclusion: There is still a need to improve here, because the Idea is really good. In my Opinion, however, implementation is failing, above all because of the Aspect of Economic Simulation. The Game is heading towards Candy-Crush or Arcade. In the Sale for 5 Euros it would certainly be a good Choice for 1-2 Evenings, but more for me personally not.
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