Radiance (Casper Hoegalmen)
About
The Darkness has invaded. In this third-person action adventure, you take on the role of a light-infused human test subject, recently awoken on a vessel under siege. Solve telekinesis-based puzzles, fight off the forces of Darkness in a race against time to save the research vessel's crew.
Will you defeat the Dark?
Features Defeat the Dark with Light-powered weapons and abilitiesBring the power of your G-light manipulator to bear against the forces of Darkness and blast your way through a series of intense combat encounters.
Use telekinesis to solve fiendish puzzles across multiple livesManipulate G-light objects to move them around and open the way forwards. But be fast! You cannot stay in the dark for too long before needing to return to the light, and the Darkness grows ever stronger...
Explore the Erudition and uncover its secretsDelve into the underbelly of the Erudition Research Platform to uncover your mysterious origins, and to understand your assailants.
Install Instructions- Download the .ZIP
- Extract all files to an arbitrary folder
- Run the .exe file
WASD - Movement
SPACE - Dash
Mouse - Aim
LMB - Fire Weapon / Throw Held Object
RMB - Pick Up Item
E - Interact
I - Access Database
LEFT SHIFT - Skip Cutscene
Radiance is a student project by Masters students from Birmingham City University created over the course of 3 months in Unreal Engine 4.27.2. A professional-level vertical slice, it was made by a joint team of programmers and artists from the Video Game Development Course alongside designers and a producer from Video Game Enterprise, Production and Design.
The objective of the production was threefold:
- Showcase our ability to create a fun product
- Showcase the feasibility of the project; that we can solve technical, artistic, design and production challenges that arise
- Showcase the proficiency of the team in their respective disciplines
To that end 90% of the game is written in C++ with the remaining 10% being done in Blueprints. In addition, the game features a combination of inhouse and outsourced assets - The Main Hub and Laboratory being almost exclusively inhouse.
Overall, it has been a blast to work on and I hope you enjoy playing it as much as we enjoyed working on it!
CreditsProducer
Raven Hoegalmen (Linkedin)
Art
Ed Swinbourne - Art rep & Environment Artist (Artstation)
Thomas Moore - Prop & Environment Artist (LinkedIn)
William Capewell - Prop Artist (Artstation)
Stefan Suciu - Character Artist & Animator (Artstation)
Code
Kurtis Watson - Code Rep, Player & Puzzle Mechanics (Portfolio)
Nikodem Hamrol - UI & Tools (Portfolio)
Gaetano Trovato - Tools & Gameplay (LinkedIn)
Michalis Stratis - Menus (LinkedIn)
Saurya Saurav - AI & Gameplay (Portfolio)
Design
Adam Lorincz - Level & Enemy Designer (Linkedin)
Sema Ermis - UI Designer (Linkedin)
Will Rogers - Narrative & Experience Designer (Portfolio)
Voice Acting
Alix Perry - Julia (Portfolio)
Antonio Roulet - Clarus (StarNow)
Special Thanks To
Kelvin Wong
Zafar Qamar
Zuby Ahmed