Railrider (Ludum Dare 49)
About
Created for the Ludum Dare 49 game jam, where the theme was 'Unstable'. My idea for this was Tony Hawk’s meets Time Crisis - an on-rails shooter where you had to balance at the same time. The Tony Hawk’s grinding mechanic worked out pretty well, but the fact that (by definition) you have to be constantly moving meant I had to dial back on the rail shooter side a little. Sadly, features that didn’t quite make it in include a nice AI system with swarming and building avoidance that I had to scrap to finish everything else in time - it’s still quite a challenge though!
Everything made in 72hrs. Written in C# in Unity, music in FL Studio, graphics in Cinema 4D + Substance Painter