Average Playtime: 6 hours

Hotline Miami 2: Wrong Number

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Hotline Miami 2: Wrong number is a sequel to Hotline Miami. There is a Cold war between the Soviet Union and the USA, which gradually turns into a hot war. In Hawaii, there are military operations. In the centre of the event, the squad "Ghost Wolves", which includes Dan Smith named "Beard", Jacket (the main character of the first part), and two soldiers. The United States, for this moment, are losing. The squad was ordered to capture the most dangerous Soviet zone. As for the gameplay, a lot of details are borrowed from the first part, but unlike it, in the Wrong Number, there were levels of difficulty (classic and hard). The difficulty level unlocks after beating the game on classic difficulty. The difference is that all the levels are turned over, and contain more dangerous opponents. The game has 13 playable characters. Each of them has their vision of the story, like Jacket and Biker in the original game. Masks from the first part appeared in the game again, and new masks that are giving new abilities were also added.
System requirements for PC
Minimum:
  • OS: Microsoft® Windows® Vista / 7 / 8
  • Processor: 2.4 GHz Intel Core 2 Duo or better
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • Additional Notes: PS4 or Xbox 360 Controller or Direct Input compatible controller
Recommended:
  • OS: Microsoft® Windows® Vista / 7 / 8
  • Processor: 2.8 GHz Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 512MB of VRAM
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • Additional Notes: PS4 or Xbox 360 Controller or Direct Input compatible controller
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Last Modified: Aug 18, 2019
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MAN vs HOTLINE MIAMI 2: WRONG NUMBER (PC)
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Microsoft from Deutsch
Because I don't just want to address the Mechanics and Gameplay of "Hotline Miami," but also build on the Core Messages of the Game, I'm going to have a summary, overarching Review for "Hotline Miami" as well as "Hotline Miami 2": Wrong Number. " "Hotline Miami" is a "2D Top-down slasher"-At least I would put the Game in that Rubric. Basically, with predetermined Weapons (sometimes even your bare hands) or Weapons found in one Level, you clear numerous Enemies-From Floor to Floor. The Level of difficulty is generally high and it is not very rare that you initially have to spam through the "R" key on the Keyboard. What does the R button do? -"Press R for Restart" So anyone who is subject to a low Frustration tolerance, I advise you to advise you. It's really not an easy game to handle. Furthermore, the Brutality Factor in HM is very high; Even if you beat Pixel Males with a 2D look, strangle, stomp, decapitate, massacred, etc., you either have to pause or fall into a Rush of Blood. The Dialogues in the Game, which are only visually recorded, are unique-Dry, melodramatic, emotional, prudent and go to matter. The whole Story of HM evolves into a Tragedy as The Game progresses, Culminating with Intrigue, Murders, Delusions, Nihilism. You want to ask more about the Characters you play and how the Story of the Individual is tricky with those Of others. If you think such a ' a Top-down slasher can't go deep, then you think wrong. Hotline Miami removes any moral Guidelines that once brought out big Minds like Kant or Decartes and makes use of a pure nihilistic Attitude. It embodies the Downsides of Life and that Plans do not always go up as they should go up until you realize that one was only a Building Block in the System, which can be quickly structured and how to build. The Soundtracks in the Game underscore the whole Atmosphere and have a unique Recognition Value. Unlied-The 80s retro wave music and the matching neon-colored Ambience gives the game the final Kick once again, because the Game may seem so colorful on the Surface, so darker it is behind the Façade. An absolute Must for People who like to value philosophical Aspects in Games and who hope for an extraordinary, if simple, story. Or even for People who like to slask and murk off Pixels. The gore factor is more than satisfying. Last But not Least, a great Deal of praise to the Miami hotline, as you add even more Depth to the Game through your Fan Type, the Memes and the Discussions about the Game! Thank you!
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Everything that made the first game exceptional has been thrown overboard on this one: Story, Character, Design, Gameplay
«Disappointment of the year»
«Waste of time»
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