Average Playtime: 1 hour

VVVVVV

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About

VVVVVV is a 2D platformer designed in retro style. You play as Captain Viridian, the fearless leader of the team of conquerors of the dimension. And unexpectedly you crash and lose touch with each other. You will have to explore the world in which you are trapped and find your partners. You have the opportunity to plunge into the atmosphere of old-school accompanied by a great soundtrack. VVVVVV uses elementary mechanics, which does not allow to make a jump action, but you can flip the gravity. The whole gameplay consists of exciting tests built on this, in a sense, a unique mechanism. The game is designed so that there are no artificial techniques that inhibit your passage. The game has no interactive objects, such as a lever, so as not to delay you on the way to the primary task - to save their partners. This is an open world game where the story depends on the player and his actions. Some events will happen regardless of the player's choice.
Metacritic rating
81
Release date
Jan 9, 2010
Developer
Nicalis
,
Terry Cavanagh
Publisher
Nicalis, Terry Cavanagh
Age rating
0+ Everyone
Website
http://thelettervsixtim.es

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 2 GHz
  • Memory: 256MB
  • Graphics: Direct X9.0c Compatible Card
  • DirectX®: DirectX® 9.0c
  • Hard Drive: 42MB
  • Sound: Standard audio

System requirements for Android

2.3 and up

System requirements for Linux

  • OS: Ubuntu 12.04 LTS
  • Processor: 2 GHz
  • Memory: 256MB
  • Graphics:
  • Hard Drive: 42MB
  • Sound: Standard audio

System requirements for macOS

Minimum:
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: Intel Mac 2 GHz
  • Memory: 256MB
  • Hard Drive: 42MB
  • Sound: Standard audio

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Sep 17, 2019

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VVVVVV reviews and comments

Translated by
Microsoft from French
I'm very annoyed about VVVVVV. VVVVVV has a historical significance since it came out almost a year before Super meat boy, anticipating the wave of hardcore platformers, these platforms games where one dies very often but where lives are infinite and where the repetition is avoided thanks to levels or very short gameplay segments. The originality of VVVVVV compared to other games of the genre rests first on its mode of displacement: Here you can not jump, but we can reverse the gravity of our character anytime as long as his feet rest on a support-so you can choose to "fall" the hero up or down. The concept is not new since metal storm on NES had exactly the same nearly 20 years ago, but in VVVVVV, the whole game is built around it and it exploits it strictly: metal storm was a run'n gun where you could jump and shoot the e nnemis, while here one cannot do neither. The progression of the game is special: one explores freely a maze of fixed screens that are interconnected as in Jet Set Willy, the classic released in 1984 on ZX Spectrum, which obviously served as inspiration to the game as can be seen in his style graphic, its surrealist enemies, the specific names or comments worn by certain screens, the "collection" aspect of the gameplay, the sadism of level design, etc. Unlike Jet Set Willy, however, the collection here is anecdotal (only twenty "tokens" to pick up that don't serve much) and the interconnected areas are globally empty and uninteresting, simply serving as a crossroads intermediate (or "hub") to access the true content of the game: five linear zones each containing a member of the hero's crew, the game concluding when the six members are finally reunited. Another difference with Jet Set Willy, of course, is that the game applies as we said the recipe of hardcore platformers: the lives are endless, we can save anytime, and there are checkpoints every ten meters, which counterbalances the diffi u of the game and allows you to progress regardless of the player's talents. All this is very effective and the level design has many very clever passages that exploit well the gimmick of the game, but VVVVVV presents several problems. First, as has been said, the areas that can be explored freely in VVVVVV are irrelevant, to the point where one wonders why they are there since they break the rhythm without bringing anything to the game. Then the difficulty is very uneven, with passages suddenly much tougher than others, some of which are particularly frustrating (a sequence of character escorts, in particular). To make things worse, the game also has many instances where, togting from screen to screen without scrolling, one suddenly falls on spikes without any way to predict them or avoid them-the game offers infinite lives, but some successes require not to lose more than a certain number of lives, and these deaths are therefore unacceptable. The graphic style "retro" is also very, very basic and purified: reference the ZX Spectrum or the Commodore 64, that's fine, but VVVVVV is rude even to compare the toy library of these two machines, and it would have been criticized on this point even if it was released in the years 1980. But the main problem of the game, which makes that I do not recommend it, is that VVVVVV is not accurate. Whatever his mode of control, one directs his character in strokes, as if the game was not fluid enough-it's striking when you compare VVVVVV to, for example, you have to win the game, both games being very similar, but the second being perfectly flui and benefiting from impeccable manoeuvrability. From there, for me, everything collapses like a castle of cards: the challenge of VVVVVV no longer makes much sense if one dies because of its vagueness... Since the game is stuffed with checkpoints and you can even activate a invincibility or play idle, it remains still playable and can be finished without problem, but the experience is generally unpleasant because of this major defect that adds to all the defects already mentioned. Instead of you buy VVVVVV (which by the way is expensive off promotion for what it is), instead play you have to win the game: the game is prettier, much more fluid and more manageable, it has a much fairer challenge, and it is free. (my time spent on the game is much less than what says steam, I usually let some games run in windowed mode by doing something else)
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Translated by
Microsoft from French
It's a simple game with cool retro graphics. It's a platformer, quite original. He's just hard enough to hurt us, and fun when we succeed at the level where we're stuck. It has a gripe faile, in less than 5 minutes you do not think more how to move. In short, an original game, simple and addictive!  try at least once!
Translated by
Microsoft from Italian
a really beautiful game, you will die at every single point in every single part of the game and it is very difficult and bring out the worst of you. the graphics and that of a video game of the early 90s so if you are here for the graphics you are in the wrong place! the game comes with an amazing soundtrack, for the price of 4.49 and really a gift 4 deserved stars and a drug in the end you have to end it by force
Translated by
Microsoft from Deutsch
The life of the persons who play this game is completely infested From a lot of Verunglckten To attempt. The game is really good. I downloaded it because one of my favorite creators had planned to play it. That's how I got curious. To the game: The gameplay is very to my taste, pleasantly difficult and there are also some secrets. Control and gameplay are self-explanatory. The music is not annoying and I like it a lot. But you really should take some time to play this game, because there are relatively few storage options.
Translated by
Microsoft from Deutsch
The game itself is m. E. the hammer and can not be praised high enough, but this version is totally outdated here. Unfortunately you will get much less play for more money here. Above all, the user worlds included in the iOS version are missing. The former memory problem has now disappeared (it is stored only on teleporters or via a manual memory point, in the iOS version it is automatically stored at every checkpoint). [Update: The memory problem is back - the memory is gone and you have to start over. Of course that does not help.] Surely Terry Canavanagh has his reasons, why there are no further updates here - I still hope, because especially the additional levels bring some additional fun. As much as I like this game, I have to advise against buying $ 4.99. Get it for iOS.
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