RakaR
About
The game is inspired by the Czech tabletop game Karak. The core mechanics, and initially the game design of special abilities and items, will be taken from Karak. These tabletop mechanics will be transformed into a 3D turn-based RPG that can be played in a local multiplayer mode.
In the game, up to five players take control over randomly selected heroes with their unique abilities that aid the players in their adventure. The heroes are set to explore a dungeon with the promise of finding great treasures. On their advancement through the labyrinth of the dungeon, players encounter various monsters that drop useful items upon slaying them. The items that can be found include weapons, spells, treasure chests, and keys to unlock them. A legend says that a dragon guarding a great treasure resides in these dungeons.
The game ends when the dragon is slain. The player with the most amount of treasure wins.
Genre: Turn-based local multiplayer RPG
Features- HotSeat (local) multiplayer
- Heroes with special abilities
- Tiled map created by players
- Inventory and pickable items (weapons, spells...)
- Dice-throwing combat system
- PVE
- GUI
Read the in-game rulebook. You can find all the information there.
- Complete mouse control possible
- Ability to use the keyboard to move the camera and use spell shortcuts
- The full controls explanation is accessible in the game
- 3D low poly
- 3D models of characters, monsters, and environment (dungeon)
- Isometric camera view
- 2D GUI showing game status
- Themed sound design
The game was developed for Windows and additionally ported to WebGL. Unfortunately, the visual quality of the WebGL build had to be lower and some sound effects are missing.
We advise using the Windows build.