Reach Me reviews

Translated by
Microsoft from Russian
Reach Me-A colorful puzzle game with physical properties of objects in a minimalist style. Objective of the game: move the small black blocks to the platform with the cube pattern. Movement of blocks is carried out by means of balls which shoot from "slingshot". Also flashing objects can be offset, such as a wall, so that the balls did not fly away to nowhere. There are three kinds of balls, each with its own physical properties. Which Balls run from the "slingshot" can be selected by clicking the mouse, the force and direction of the shot is also adjustable by themselves. Of course, do not forget that the keys WASD can be moved "slingshot", it will be useful! And! To finish A level, it is necessary to throw on drawing not one or two black cubes, and how many marks are indicated on a circle of an exit, on violins everything is visible. The Game caused absolutely positive emotions!!! Perfectly matched music, which is absolutely not tense, but adds interest in the game. Day is replaced by night automatically, the night by the way sometimes interferes, too dark made. And a small plus, it is possible to change the scale of the mouse wheel. My Bottom line: It's not Zup, it's a totally different 2D style game, which also has a lot of achievements, namely 777. We have 70 different levels, many of which will make you think! This game does not just pass a few hours of time, but fills them with pleasant impressions of the game already passed! http://steamcommunity.com/sharedfiles/filedetails/?id=1263432952 http://steamcommunity.com/sharedfiles/filedetails/?id=1263433133
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Translated by
Microsoft from French
Product received for free "reach me" is an easy-to-understand and apprehend game, based on Unity's physics engine. A bit in the mind of an angry birds, the player must throw "projectiles" on a structure to the right of the screen, in order to destroy/overthrow the obstacles, enjoy all the elements allowing rebounds and springboards, all in order to allow a certain number of black cubes to be in direct contact with the arrival platform. If at the outset it's pretty quick and simple, the levels get complicated little by little, like any game of the genre. By relying on the sending force and the angle, the player can cross the first levels without any problem. But little by little, other elements complicate the task, and it will take a good number of times to succeed a specific consignment that will sometimes be more based on chance than anything else. Nevertheless, this game is fun and we are surprised to deploy ingenuity to get out of it, sometimes certainly other than what had to be planned by the designers. On the other hand, we will blame this game for the many technical and artistic faults (WASD keys: thanks for the keyboards "Azerty"!, too much steam trophies for nothing: each level entails at least 7 identical successes, too much graphic sobriety: it is Ultra-minimalist and intensifies the impression of repetitiveness),... "Reach me" is therefore a game of reflection/action that deserves a huge Polish to become an excellent game. The levels are pretty well studied, pleasant, astute, which makes me advise, which more is seen the price. But in the current grind, "reach me" is entertaining a few minutes (one blocks quickly for reasons of angle of view and gameplay/mouse movement perfectible). So hopefully the designers will refine the gameplay, the view, the variety of moods, and this system of trophies that borders on the grotesque): improved, "reach me" has everything to become a good little classic physical game that will be fun to play and replay.
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