Average Playtime: 3 hours

Reach Me

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Reach Me is a colorful physical puzzle in a minimalist style.The goal of this game is to move the blocks onto the platform using special ammunition, as well as various objects in the level. In the game there're 70 levels - from elementary that require accuracy, to levels where you need a little break his head.Features: The game has 3 types of shells: 1)Heavy nuclei, knocking everything in its path. 2)Restless , Bouncing light ball. 3)Glass, a fragile ball with the unit inside. Each level in Reach Me - has a unique ambiance.Each run level is accompanied by a random generation of the weather. The game has a dynamic day and night with dynamic lighting.Also, the game supports resolutions up to 2715x1527. For fans of awards - the game added 777 achievements with a huge number of images! The game is translated into all common languages in Steam! The gameplay is accompanied by beautiful relaxing music. The planned entry of trading cards!!
Release date
Nov 24, 2017
antizero Company
antizero Company
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP2+,Windows 7, Windows 8,Windows 8.1, Windows 10
  • Processor: Core 2 Duo
  • Memory: 512 MB RAM
  • Graphics: AMD Radeon HD2600
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • OS: Windows XP SP2+,Windows 7, Windows 8,Windows 8.1, Windows 10
  • Processor: Pentium® G3220
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce GT 740
  • DirectX: Version 11
  • Storage: 600 MB available space
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Last Modified: Aug 28, 2019

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Writer, Director, Producer
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Reach Me reviews and comments

Translated by
Microsoft from Russian
Reach Me-A colorful puzzle game with physical properties of objects in a minimalist style. Objective of the game: move the small black blocks to the platform with the cube pattern. Movement of blocks is carried out by means of balls which shoot from "slingshot". Also flashing objects can be offset, such as a wall, so that the balls did not fly away to nowhere. There are three kinds of balls, each with its own physical properties. Which Balls run from the "slingshot" can be selected by clicking the mouse, the force and direction of the shot is also adjustable by themselves. Of course, do not forget that the keys WASD can be moved "slingshot", it will be useful! And! To finish A level, it is necessary to throw on drawing not one or two black cubes, and how many marks are indicated on a circle of an exit, on violins everything is visible. The Game caused absolutely positive emotions!!! Perfectly matched music, which is absolutely not tense, but adds interest in the game. Day is replaced by night automatically, the night by the way sometimes interferes, too dark made. And a small plus, it is possible to change the scale of the mouse wheel. My Bottom line: It's not Zup, it's a totally different 2D style game, which also has a lot of achievements, namely 777. We have 70 different levels, many of which will make you think! This game does not just pass a few hours of time, but fills them with pleasant impressions of the game already passed! http://steamcommunity.com/sharedfiles/filedetails/?id=1263432952 http://steamcommunity.com/sharedfiles/filedetails/?id=1263433133
Translated by
Microsoft from French
Product received for free "reach me" is an easy-to-understand and apprehend game, based on Unity's physics engine. A bit in the mind of an angry birds, the player must throw "projectiles" on a structure to the right of the screen, in order to destroy/overthrow the obstacles, enjoy all the elements allowing rebounds and springboards, all in order to allow a certain number of black cubes to be in direct contact with the arrival platform. If at the outset it's pretty quick and simple, the levels get complicated little by little, like any game of the genre. By relying on the sending force and the angle, the player can cross the first levels without any problem. But little by little, other elements complicate the task, and it will take a good number of times to succeed a specific consignment that will sometimes be more based on chance than anything else. Nevertheless, this game is fun and we are surprised to deploy ingenuity to get out of it, sometimes certainly other than what had to be planned by the designers. On the other hand, we will blame this game for the many technical and artistic faults (WASD keys: thanks for the keyboards "Azerty"!, too much steam trophies for nothing: each level entails at least 7 identical successes, too much graphic sobriety: it is Ultra-minimalist and intensifies the impression of repetitiveness),... "Reach me" is therefore a game of reflection/action that deserves a huge Polish to become an excellent game. The levels are pretty well studied, pleasant, astute, which makes me advise, which more is seen the price. But in the current grind, "reach me" is entertaining a few minutes (one blocks quickly for reasons of angle of view and gameplay/mouse movement perfectible). So hopefully the designers will refine the gameplay, the view, the variety of moods, and this system of trophies that borders on the grotesque): improved, "reach me" has everything to become a good little classic physical game that will be fun to play and replay.
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