Realms of Arkania 1 - Blade of Destiny Classic reviews

Translated by
Microsoft from Deutsch
Realms of Arkania is a Classic of the cRPGs of its Time. Opinions on the Game will differ extremely: For some, the Operation is cumbersome, the Graphics old baked to not bear and the User Guide a Joke. For Others, the Nostalgia Factor, the limitless Freedom and the Setting sting. For the latter Group, there is no Need for a recommendation, so here are just a few Comments for those who did not grow up with this game: The Setting is based on the Role-playing game The Black Eye (DSA) in its third Version at the time and became something for the Computer Game. Adapted. The Story takes you to the Thorwal Region, a Viking-like setting in the far North. There you are looking for Parts of a Card that will lead you to the namesake Sword Destiny Blade. The Graphic is a Matter of Taste. Today, you'd celebrate them as a retro kind-classic 2D pixel art. The Game alternates between Pseudo-3D gears in Cities and Dungeons, simple hexfelid optics in the turn-based Battles, and the Travel Map when Hiking through the Map section. The NOUS screen, especially the Inventory screen, is bad. For his Time, you will probably hate to transport Equipment from one Hero to the next! The Game doesn't take your Hand! The obligatory Tutorial does not exist, and you don't go wrong when you first take the Manual. The Game Mechanisms are complex (Food, Diseases, etc.), the Rules and Rule Excesses can overwhelm-three Sides of Spells, quite a thousand Talents, side-by-side weapons and Armor ... One can and will die! Be it through Fights, dead Ends or by Wandering through an Illness. Saving is Mandatory here, but tricky At five Storage levels and XP costs when Storing. The Game is not linear, and that is its great Strength. Much of the Story is you looking for the Card Parts and have a great Freedom for what you can and want to do. The Pirate nest on The side of the Road plunder Piecemeal and, practically, the Loot to interclose a Village further? Or visit the Dragon'S Hort? Travelling by Country (with blocked Passports in Winter)? Or fast Sea Voyages, with the Danger of Bumping into a Ghost ship? There is a time limit and you lose if you don't have the fate blade In your Hands by then, but this is generous and gives you the Opportunity to explore Thorwal. The Frame Story is fine-not exceptionally innovative, but good enough to experience the many Cities, Dungeons and Encounters. Even though my Opinion of the Game is romantically transfigured, I believe the Game is also suitable for a younger Generation of Players to be played. Those who engage in Setting, Rules and the Charm of old cRPGs and keep an Eye On the Menu guide will experience a great Role-playing Game with gigantic exploration possibilities and an engaging Story. I recommend new Players take a Look at Crystal'S DSA forums [nlt-hilfe.crystals-dsa-foren.de], a Platform that has been dealing with the Game for countless Years and both Newcomers to their first Steps and old Hands in Finding the last Secrets helps.
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