Average Playtime: 3 hours

Realms of Arkania 1 - Blade of Destiny Classic

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Blade of Destiny (1992) is the first part of the glorious Realms of Arkania Trilogy...

An Orc army stands ready to attack Arkania's villages and towns. The only hope of saving the land lies in the legendary Blade of Destiny. Can you find this magical weapon in time to stop the siege? A rich and detailed adventure that will engage your mind and challenge your imaginations.The Realms of Arkania TrilogyThe Realms of Arkania games (Blade of Destiny, Star Trail and Shadows of Riva) deliver a prime example of the classical European fantasy universe. Based on Germany's most popular pen & paper role playing game, it was also the first German computer RPG series to get widely recognized outside of its home country. To this day it holds a stable hardcore fanbase that loves the games for their comprehensive adaption of the pen & paper ruleset and the believable medieval fantasy setting.
Platforms
Genre
Release date
Developer
Attic Entertainment Software
Publisher
United Independent Entertainment
Age rating
Not rated

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS
  • Processor: 1 GHz Processor
  • Memory: 256 MB RAM
  • Graphics: 3D graphics card
  • Storage: 30 MB available space
  • Additional Notes: Running on integrated DOSBox

System requirements for macOS

Minimum:
  • OS: Mac OSX 10.5+
  • Processor: 1 GHz Processor
  • Memory: 256 MB RAM
  • Graphics: 3D graphics card
  • Storage: 30 MB available space
  • Additional Notes: Running on integrated DOSBox

System requirements for PC

Minimum:
  • OS: Windows XP / Vista / 7 / 8
  • Processor: 1 GHz Processor
  • Memory: 256 MB RAM
  • Graphics: 3D graphics card
  • DirectX: Version 7.0
  • Storage: 30 MB available space
  • Additional Notes: Running on integrated DOSBox
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Last Modified: Dec 8, 2022

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Realms of Arkania 1 - Blade of Destiny Classic reviews and comments

Translated by
Microsoft from Deutsch
Realms of Arkania is a Classic of the cRPGs of its Time. Opinions on the Game will differ extremely: For some, the Operation is cumbersome, the Graphics old baked to not bear and the User Guide a Joke. For Others, the Nostalgia Factor, the limitless Freedom and the Setting sting. For the latter Group, there is no Need for a recommendation, so here are just a few Comments for those who did not grow up with this game: The Setting is based on the Role-playing game The Black Eye (DSA) in its third Version at the time and became something for the Computer Game. Adapted. The Story takes you to the Thorwal Region, a Viking-like setting in the far North. There you are looking for Parts of a Card that will lead you to the namesake Sword Destiny Blade. The Graphic is a Matter of Taste. Today, you'd celebrate them as a retro kind-classic 2D pixel art. The Game alternates between Pseudo-3D gears in Cities and Dungeons, simple hexfelid optics in the turn-based Battles, and the Travel Map when Hiking through the Map section. The NOUS screen, especially the Inventory screen, is bad. For his Time, you will probably hate to transport Equipment from one Hero to the next! The Game doesn't take your Hand! The obligatory Tutorial does not exist, and you don't go wrong when you first take the Manual. The Game Mechanisms are complex (Food, Diseases, etc.), the Rules and Rule Excesses can overwhelm-three Sides of Spells, quite a thousand Talents, side-by-side weapons and Armor ... One can and will die! Be it through Fights, dead Ends or by Wandering through an Illness. Saving is Mandatory here, but tricky At five Storage levels and XP costs when Storing. The Game is not linear, and that is its great Strength. Much of the Story is you looking for the Card Parts and have a great Freedom for what you can and want to do. The Pirate nest on The side of the Road plunder Piecemeal and, practically, the Loot to interclose a Village further? Or visit the Dragon'S Hort? Travelling by Country (with blocked Passports in Winter)? Or fast Sea Voyages, with the Danger of Bumping into a Ghost ship? There is a time limit and you lose if you don't have the fate blade In your Hands by then, but this is generous and gives you the Opportunity to explore Thorwal. The Frame Story is fine-not exceptionally innovative, but good enough to experience the many Cities, Dungeons and Encounters. Even though my Opinion of the Game is romantically transfigured, I believe the Game is also suitable for a younger Generation of Players to be played. Those who engage in Setting, Rules and the Charm of old cRPGs and keep an Eye On the Menu guide will experience a great Role-playing Game with gigantic exploration possibilities and an engaging Story. I recommend new Players take a Look at Crystal'S DSA forums [nlt-hilfe.crystals-dsa-foren.de], a Platform that has been dealing with the Game for countless Years and both Newcomers to their first Steps and old Hands in Finding the last Secrets helps.
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