Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free TL; DR All bad.
"The game combines modern 3D-graphics and old school gameplay." Let's talk about the modern 3d graphics and the oldboring gameplay. Graphically, the game is not something outstanding. And in general it looks dull, gray and lifeless. It is Clear that shooting, war, all that, not to joyful colors, but the interface and visualization of the gameplay look boring, as if in some mediocre game of the beginning of the century, when the design has only learned to become comfortable, the menu was whatever, but are always different and often inconvenient, and the interface is often overloaded with excesses, or they are not could to dispose of correctly. Three-dimensional feel rudimentary and gameplay role does not play, unless sometimes prevents focus on the happening, as some depth, like, is, but all the same actions occur in two dimensions.
Now about the Oldschool gameplay. It seems that ReBoot is trying to make a sense of nostalgia for two-dimensional shooters. Not So long ago I was overplaying that very Contra with Dandy, that very Contra with Shogi, played in a chic Bleed (which desired feeling to awaken succeeded in general easily). Here I felt nothing but despondency and boredom. It's just not fun To play. I Don't know, maybe we should try a little more, but Bleed didn't have to try it for a long time. Those very Counters did not have to try, they captured from the first seconds and continue to capture even today. ReBoot just couldn't.
Translated by
Microsoft from French
Microsoft from French
Product received for free so let's start with the positive points: graphic level is very nice and worked, the control of the robot is pleasant and the music is training (contrario of sounds that leave to be desired).
Now we will be able to move on to the reasons why I have less than an hour of play and why I do not recommend this game.
To summarize, many worries about game design. For example if some enemies arrive by the edges of the screen or physical limits like the surface of the water there are others that appear in the middle of the screen especially the classic position that one takes by default in a shoot'em up IE vertically centered and horizontally to the left, slightly decthe from the edge. Note that they have a teleportation animation but that fires after their arrival...
Another game design concern, the lasers of the level in the city are first and then dense, which is classically a way to notify the player that he is facing a danger and as the lasers are instantaneous it is supposed to allow him to avoid the shot. Yes, except when there, in ReBoot, even when they are in the fine phase they inflict damage.
Another problem that we will cite for example, some enemy robots make the same sound as our own robot when they are wounded letting us think de facto that one has taken damage.
We do not stop, shields; normally a shield fires very quickly and lasts a short time or drains a gauge. Here they take "long" to trigger but remain very long.
After the fact of not being able to reassign the keys it is a recurring problem for the owners of keyboards AZERTY, so you have to CTRL + SHIFT to play, it is a detail but it is painful especially if we use the chat of steam in overlay.
Finally level interface, everything is to redo. Yes, the decorations are beautiful and put a minimalist interface allows to enjoy but there is really too discreet or even absent for the energy level of the robot on which the main weapon depends.
In short, the game is fishing on the most important point which is the gameplay and as beautiful as it is, it cannot save it.