Average Playtime: 3 hours

ReBoot

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About

* The game is in Simplified Chinese only for now.
* Visit our homepage https://plug-studio.itch.io/reboot for more content.

Gameplay


a single-line visual novel set in an post-apocalyptic world. As the first chapter in the series: the Sea Mist chapter, the entire episode is estimated to be 4-5 hours. We have tried to bring you a different experience with 300+ storyboard and carefully selected sound effects and music.

Story


I don't believe there is a place that can be called home anymore. But she says she wants to go, so we'll go.
I don't rely on hope, but since hope has come to me, there is no reason to let it fly away so easily.
The caution required for survival, the future that my lover expects, I can't let go of any of it.

In the fall of 2050, nearly a decade after an AI crisis ended, the Bates and two others are trying to find their last hope, Ocean City. The shortage of supplies and the threat of zombies have already made things difficult for them, and the appearance of a band of bandits has added to their woes. But the Bateses will use everything around them to gain an advantage and make themselves the true villains.

Main Characters



Platforms
Release date
Developer
Simeon Simeonich
,
Georgy Topalo
,
Plug
Publisher
WindField Games, Georgy Topalo, Plug
Age rating
Not rated
Website
https://weibo.com/u/7440455159

System requirements for PC

Minimum:
  • OS: WIN7 SP1/WIN8/WIN10
  • Processor: 1.2 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 10.0
  • Storage: 1 GB available space
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Last Modified: Nov 4, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
33.33%
Winner Newbe
Win one battle in Easy Mode
66.67%
Reboot!
Replay the game.
66.67%
Camping
Set up camp on the river for the night.
66.67%
Battle Eve
Ready for the duel
66.67%
Blood Seeker
Drinking the blood of puppies to survive.
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27 items

ReBoot reviews and comments

Translated by
Microsoft from Russian
Product received for free TL; DR All bad. "The game combines modern 3D-graphics and old school gameplay." Let's talk about the modern 3d graphics and the oldboring gameplay. Graphically, the game is not something outstanding. And in general it looks dull, gray and lifeless. It is Clear that shooting, war, all that, not to joyful colors, but the interface and visualization of the gameplay look boring, as if in some mediocre game of the beginning of the century, when the design has only learned to become comfortable, the menu was whatever, but are always different and often inconvenient, and the interface is often overloaded with excesses, or they are not could to dispose of correctly. Three-dimensional feel rudimentary and gameplay role does not play, unless sometimes prevents focus on the happening, as some depth, like, is, but all the same actions occur in two dimensions. Now about the Oldschool gameplay. It seems that ReBoot is trying to make a sense of nostalgia for two-dimensional shooters. Not So long ago I was overplaying that very Contra with Dandy, that very Contra with Shogi, played in a chic Bleed (which desired feeling to awaken succeeded in general easily). Here I felt nothing but despondency and boredom. It's just not fun To play. I Don't know, maybe we should try a little more, but Bleed didn't have to try it for a long time. Those very Counters did not have to try, they captured from the first seconds and continue to capture even today. ReBoot just couldn't.
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Translated by
Microsoft from French
Product received for free so let's start with the positive points: graphic level is very nice and worked, the control of the robot is pleasant and the music is training (contrario of sounds that leave to be desired). Now we will be able to move on to the reasons why I have less than an hour of play and why I do not recommend this game. To summarize, many worries about game design. For example if some enemies arrive by the edges of the screen or physical limits like the surface of the water there are others that appear in the middle of the screen especially the classic position that one takes by default in a shoot'em up IE vertically centered and horizontally to the left, slightly decthe from the edge. Note that they have a teleportation animation but that fires after their arrival... Another game design concern, the lasers of the level in the city are first and then dense, which is classically a way to notify the player that he is facing a danger and as the lasers are instantaneous it is supposed to allow him to avoid the shot. Yes, except when there, in ReBoot, even when they are in the fine phase they inflict damage. Another problem that we will cite for example, some enemy robots make the same sound as our own robot when they are wounded letting us think de facto that one has taken damage. We do not stop, shields; normally a shield fires very quickly and lasts a short time or drains a gauge. Here they take "long" to trigger but remain very long. After the fact of not being able to reassign the keys it is a recurring problem for the owners of keyboards AZERTY, so you have to CTRL + SHIFT to play, it is a detail but it is painful especially if we use the chat of steam in overlay. Finally level interface, everything is to redo. Yes, the decorations are beautiful and put a minimalist interface allows to enjoy but there is really too discreet or even absent for the energy level of the robot on which the main weapon depends. In short, the game is fishing on the most important point which is the gameplay and as beautiful as it is, it cannot save it.
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