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NieR: Automata is an action RPG, a sequel to Nier and a spin-off to the Drakenguard series. The story is set in the middle of the war between humans and machines where you take on the role of an android warrior called 2B. The story develops around the theme of androids' ability to feel and make their own decisions.
The gameplay of NieR: Automata combines RPG elements, such as character progression, with action-based combat and some platforming features, including climbing and jumping over obstacles. Except for traditional light and heavy attacks, there are quick time events that if the completed result in a highly damaging counterattack. You can use four weapon types during the battles: short swords, long swords, bracers, and spears. While you play as a robot, you can upgrade your body with special chips that increase your stats.
The game is set in an open world and features numerous NPCs and side quests. You can explore it on foot as well as ride a wild animal or pilot a flying mech. There are also shops where you can get useful items including potions to restore health.
System requirements for PC
- OS: Windows 7 /8.1 /10 64bit
- Processor: Intel Core i3 2100 or AMD A8-6500
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
- Sound Card: DirectX® 11 supported
- Additional Notes: Mouse, keyboard and game pad (XInput only). Screen resolution: 1280x720. This product only supports MS-IME keyboard input. There is a possibility that other IME will not function correctly with it.
- OS: Windows 8.1 /10 64bit
- Processor: Intel Core i5 4670 or AMD A10-7850K
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980 VRAM 4GB or AMD Radeon R9 380X VRAM 4GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
- Sound Card: DirectX® 11 supported
- Additional Notes: Mouse, keyboard and game pad (XInput only). Screen resolution: 1920x1080. Depending on the monitor and PC graphics card environment and setup used, this title can expand its display resolution to 4K. However, please be aware that 4K resolutions are not officially supported. This product only supports MS-IME keyboard input. There is a possibility that other IME will not function correctly with it.
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NieR:Automata reviews and comments
+Achievements can be purchased with in-game currency. (But you need to clear the game three times).
+Customization and fusion of the plug-in chips open a new degree of depth in terms of gameplay and progression.
+Excellent combat mechanism. (Is like the best of Devil May Cry and Bayonetta, but refined to the atmosphere of the game).
+Gives a very important message about the importance of life.
+Legendary OST and really good sound effects.
+Memorable characters each with their unique and everlasting personalities made a profound impact on how the story developed throughout the game.
+Multiple ending depending on the action taken. (Ending goes from A to Z).
+New game plus show missing parts not shown on the first play depending on the ending obtained.
+Rail shooting segments.
+Superb Story which focuses on Android being ordered to protect the "remaining of humanity" but later is discovered humanity does not exist anymore and because of this, the remaining Androids are forced to be self-destructed, when at the same time, a new type of Androids appears to play the role of the new humans of earth.
+Voice acting quality is amazing.
-Cutscenes are rendered in 30 fps.
-Game switch to window mode when Alt+Tab, forcing the player to activate full screen upon return.
-Mouse visible during gameplay, even when playing on a controller.
-Side quests quality. (Although a great majority of them leave a really good message to apply in real life).
"Everything That Lives Is Designed To End. They Are Perpetually Trapped In A Never-Ending Spiral Of Life And Death. However, Life Is All About The Struggle Within This Cycle. That Is What 'We' Believe."
NieR Automata is unexplainable. In a sense, This review is pointless I can't convey the feelings I felt or as a matter of fact, what this game is even about. But if I had to chose one word to summarize it all, Beautiful. As cheesy as it may sound, NieR Automata wasn't just a game, it was a life changing experience. It's been months since I've originally beaten the game yet I find myself daily thinking back to reflect on just how phenomenal of an experience it all was. Admittedly like most, I originally bought NieR due to the fact that 2B was extremely hot but instead of hot babes I was left with overwhelming amounts of depression and lots of tears and boogie tissues. Truly, This game unlocked emotions within myself that I didn't know I had. Story besides, The rest of the game shines just as bright. After all, If the game isn't fun, why bother?
NieR Automata is a weird yet extremely refreshing mix of both hack and slash and shoot 'em up gameplay. Admittedly, in the beginning it is a bit jarring and hard to get used too but you quickly adapt and begin to love it. The variety of weapons, the potential for endless combos, simply walking around, shoot 'em ups, and just standing still were all PERFECT. The combat felt super intuitive, allowing you to subconciously know how to juggle and combo enemies. Shoot 'em up sections weren't as good but still implemented the vast customization of your loadout from the hack and slash sections. The almost constantly changing enviroment from mission to mission which has you changing your fighthing style is also a great touch. My one complaint would be if you're planning to play this on PC, Be aware that it will only run in windowed without the image getting stretched in fullscreen. The FAR mod is a great and easy fix for this but nonetheless, heads up.
As for the world you'll be exploring for the entirety of this game, it wasn't anything breathetaking visually. There are some areas in the game that the graphics might even appear jarring. It's your average post apocolyptic overgrown city as the "Center Point" for the rest of the areas of the game. Besides overgrown cities, theres a few other areas such as a huge empty desert, a forest, a city almost completely consumed by the ocean, and a (somewhat) still functioning carnival. Now on paper they sound a little bland and that wouldn't be far from the truth but as the story unfolds, it adds more depth and changes to each location. As for the actual size of the world, it aint big. It takes no more than 3 mins to run across the entire city (not including other locations.) However, you very easily look over this as the world is densely packed with content and quest to do (Even secrets im still finding till this day.)
Easily one of my favorite soundtracks in any form of media ever. Saying it's a masterpiece is putting it lightly. The songs for each battle and location are absolutely breathtaking. Some moments due to the soundtrack simply feel like out of body experiences. I highly recommend you give this OST a listen as soon as possible. However...DO NOT, I repeat, DO NOT listen to the song "Weight of The World" as it makes for one of the most magical moments I've ever had in my gaming career (more on this later.) I found myself standing in so many different locations just to enjoy the soundtrack for hours, it makes for some of the most relaxing songs I've ever heard.
I know this is extremely counter-intuitive but,
I don't want to tell you what this game is about.
If you want a basic understanding, scroll up and read the description. I believe this game is enjoyed the most when you go in completely blind. However, if you're not into darker and sadder stories then I wouldn't recommend this game because MAN does this game know how to tug on those heart strings. I'm not one to have tears running down my face when I experience any form of media. Whether it be shows or games, the most I'll pump out is watery eyes and a closed throat. But this game is different. By the end of this game I was heavily sobbing, I even had to put my controller down to collect myself. In layman's terms, this game is overwhelmingly emotionally heavy. Once you're done with your first playthrough, It is revealed to you that you must beat the game a total of 5 times to get the "True Ending." My first reaction to that was simply "No." I mean FIVE TIMES?! Seriously?! But once the credits finished rolling and I was greeted to the main menu, I clicked "Load Game" just to get a feel of what NG+ might feel like. "This isn't NG+, THIS IS A WHOLE NEW GAME!" I thought to myself as I noticed the drastic differences in your second playthrough. I wont go any further into what exactly this meant because, once again, the less you know the better. Besides the main story line, this games lore and side stories are absolutely phenomenal. I would search every nook and cranny hopping to find the next piece to the lore to this world I was slowly piecing together. I even found myself to read offical lore books once I completed the game. Just like a piece of music, the crescendo must be perfect as it is the last thing the observer hears. This games ending deserves its own category in this review.
Once you beat the game the first 4 times, you can now get the 5th and final ending. I'm not going to say what exactly it entailed but I CAN tell you how I felt. This ending man...I've never felt more moved to my core in my life. It was too emotionally heavy. I couldn't compose myself, all those pent up tears from the constent flow of sadness this game instilled in me, flooding out like forcing open the floodgates with explosives. It's the most intimate I've ever been with a game. To this day, every time I think about it, I heavily tear up. If you have even the slightest chance in the future to experience game then I implore to not spoil this ending as it has changed my life. The song Weight of The World playing over each ending of the 4 ending up till now makes you slowly start to become numb to the feeling it was meant to evoke...but this time, the final time, is so unexplainably different. Maybe it's the slight changes in the song, maybe its the change of context in the song this time around, maybe its the fact that its the storys literal swan song. But the feelings it evokes in you in this moment are as a subtle as a sledge hammer to the face. I lost all composure and just started sobbing in the middle of the night as the credits rolled.
It was the most beautiful thing I've ever experienced.
Interesting start to the game. The half old school bits at the beginning were fun. At the beginning there is something about the style of the game I actually kind of liked right off the bat but didn’t really know why. After the opening ~2 hours my enjoyment fell off for about 3 hours when the game slowly transitions into a more traditional open world game. My enjoyment began to pick up again around hour 5 when I was able to roam around and complete quests, upgrade my character, experiment with different load outs, and just had a general better idea of how the game works.
The music in this game is shooting for super epic. It’s this large peaceful Japanese music at times. It’s a big epic piece next. It’s like a Japanese lord of the rings soundtrack. That’s what they are going for. They are going for a big fantasy sci fi feel. It fits and I like it. This game has been very peaceful to begin. It’s calming. At one point it’s just piano and this little girl singing “la la la la la” a bunch of times in nice ways. It was hilarious. I love this soundtrack it’s ridiculous. Especially in the robot village.
The graphics are not great. The environment is empty and the enemy variety is very minimal. So why do I still like the art style? I don’t really know why. I haven't played a ton of Japanese games so the weirdness and uniqueness was entertaining to begin. That’s probably why. This effect wore off pretty quick though. By about the 10 hour mark I wasn’t impressed with the art design or presentation.
The combat is quite good. I just played DMCV and I prefer this combat for sure. The weapon variety is reasonable. Mix and matching different pods, weapons and plug ins has been enjoyable. At around the 10 hour mark I’ve been a bit more bored with the combat simply because the enemies are all the same and it isn’t that difficult on normal, but I don’t really think the game is good enough to warrant upping the difficulty. It’s still not bad though.
The beginning of the game doesn’t do a good job explaining the rpg mechanics. It seems like it should be deep with different weapons, pods, chip upgrades etc. After devoting time to learning it on my own I liked the different systems but I think the game does a poor job of showing the player how things work. Also the upgrades don’t feel like they come often enough. I wish I had a better sense of what I got for completing quests. Maybe I didn’t pay enough attention to materials.
Not sure how I am going to feel about this story. Early on I got vibes this will be weird. And I was not wrong. The main character being a French maid robot with upskirts happening is unnecessary. The robots with personalities things they are doing seems super obvious a message about humans being evil is coming. There is a strong sense this game is Japanese. The writing almost always falls flat, but because they are robots it sort of works. Some of the side quests are comical, again, not really in a clever way but I don’t know why i don’t mind it. That scene when the robot head opens and this weird face ball pops out and starts talking to them. What the fuck was that!? Honestly this story is so dumb that it’s fun. But it’s more fun when you are stoned. I don’t understand why these types of games get good reviews. Like everybody is just in on some unspoken agreement that we ignore the fact the story is super dumb? The become as gods part was cool though. I liked that.
Side quests have been quite bad. Very uninteresting. Main quests have been better. I usually liked the different camera angle parts. I also liked doing the old school space shooter parts.
At this point I finished ending A. Everything above this paragraph is Route A thoughts. At ending A my score is a low B+. I am concerned this game is going to be very repetitive; the rpg elements have not been active enough so far.
The opening to the next route is good. I like the change up so far. I was concerned I’d have to do it all again but the new parts have been fun.
I’ve started to notice that my enjoyment of this game is greatly affected by whether I’m stoned or not. I’ve never really had that great a time playing sober. But I have had some good sessions when stoned.
I’m liking the story more so far. The Adam and eve stuff, the robot dress lady. Both good. I’ve been mostly skipping the side quests because 1 I don’t think they are good and 2 lots look like repeats. The challenge style ones at least continue so that’s nice.
At this point I finished Route B. I liked the Adam
And eve stuff and the robot background stuff in this route. I am more interested to see where the story goes but I am getting a bit bored with the gameplay. Game still sits at a low B+.
I was loving the start to Route C. Then I died twice and didnt get to my body because I forgot that was a thing since it had been many hours since I had died at all. I was super mad because my chips were so good. I tried to play without them but very quickly realized I’d never be able to do enjoy it. So I reloaded a file that I was lucky to have and had to replay 1 hour 10 mins. Not thrilled about that. But luckily it’s a fun part of the game. The opening to route c is probably my favourite part of this game so far. Hacked androids was great. Finally a small amount of enemy variety. It’s almost going to start rising in my ranks.
It’s growing on me a bit. I’m starting to see it now, just a little bit, about how it’s actually well done. Route C has been the best so far. I liked the switching between A2 and 9S sections.
I’m finally liking the rpg elements more. I feel like my character builds are awesome and these recent sections have been much more challenging so I have had to consider my strategy more which has been a positive improvement.
Pascals robot children committing suicide was pretty great. Route C continues to be the best. It’s taken like 22 hours for this game to start to click for me, which is way too long. I probably would have given up on the game early if I didn’t know that this game had a “great story”. But it is getting there.
Some great hacking games going on. Then that 9S memory bit was awesome. The scene where he stabs 2B. That’s a great scene.
Just finished Route C and it was hands down the best part of the game so far. I enjoyed it noticeably more than the previous 2.
Opening to Route D is the same and is boring. Way too much repartition here. They killed the momentum they had with Route C. To top it off during the city Goliath fight with the flight suits I got glitched into the ground and couldn’t move so I had to restart. Not thrilled about that especially since none of this portion is very fun.
After wasting like 3 hours of my time I tried google to see what is up with route D. Turns out it’s not a thing. I was supposed to just chapter select to redo the last fight but pick 9S??? Like what the fuck game. How the fuck am I supposed to know that’s what I need to do. What a sour taste. This game could have ended on a waaaay higher note. I had like 20 minutes left in the game. But wasted a boring 3 hours plus I didn’t have the recent events on my mind like I should have. Also the endings weren’t anything that great.
Route C was the best and was an enjoyable 5 or 6 ish hours but for a game I played for 30 hours I’m disappointed overall. I don’t agree with the critics. Game ends as a mid level B+.
Final Score: B+