Average Playtime: 15 hours

DRAGON QUEST XI: Echoes of an Elusive Age

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DRAGON QUEST® XI: Echoes of an Elusive Age™ follows the journey of a hunted Hero who must uncover the mystery of his fate with the aid of a charismatic cast of supporting characters. They embark on a quest taking them across continents and over vast oceans as they learn of an ominous threat facing the world.
DQ XI brings a massive, gorgeous world to life in a style that blends stylistic cel-shading with photorealistic detail.
Engage in a turn-based battle system that eases players into combat, featuring mechanics simple enough for novices but with enough depth to satisfy long-time fans.
DQ XI features tons of side-quests and mini-games, providing enough content to keep you playing for well over 100 hours.
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
DRAGON QUEST, ECHOES OF AN ELUSIVE AGE, SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of Square Enix Holdings Co., Ltd.

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91
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Developer
Square Enix
,
Armor Project
Publisher
Square Enix
Age rating
13+ Teen
Website
https://www.DQ11.com

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Last Modified: Nov 4, 2024

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Dragon Quest XI (dunkview)
Oct 11, 2019
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DRAGON QUEST XI: Echoes of an Elusive Age reviews and comments

Finally finished it.
Incredible game, one of the best combat systems of any JRPG, amazing OST and the characters are so full of life you don't want to stop playing.
This is a game that is hard for me to pinpoint what I didn't like. The music is legendary and screams adventure, the art is realized, the graphics are pretty, the characters are lovable, and the combat is fine. I think what really soured my experience was the large amount of grinding for the amount of story there was. I enjoyed going about the episodic adventures of the hero and his gang, but I felt as if the game developers gave too much freedom in regards to progression. Other than boss fights, I didn't feel motivated to go through the lengthy cutscenes and combat to level up. This made boss fights feel like an insurmountable villain which I then had to go back and grind enemies for a couple hours. Maybe this is me being bad at the game, but there didn't feel like there was an incentive to fight when going about the dungeons. Speaking of which, the dungeons were also lack luster. Zero puzzle solving and just aimless wandering until I found the slightly bigger room at the end. Despite presenting itself as a standard JRPG, there's a lot different with this game; especially in the story. Near the end, I felt genuine emotion towards a lot of the characters. In the end, although the story, music, and atmosphere were nice and enjoyable, the unnecessary grind and difficulty spikes made this game a chore and I can't recommend this game while knowing there are many others that to this genres so much better.
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