Average Playtime: 5 hours

Recettear: An Item Shop's Tale

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About

Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.

Key features:

  • Manage all aspects of an item shop – from stock to interior design!
  • Explore randomized dungeons – never quite the same twice!
  • Multiple adventurers to choose from when dungeon-diving – no two play the same!
  • Plenty to do after beating the game – challenge yourself with Survival Mode or play to your heart's delight in Endless Mode!
  • Engaging story, localized by Carpe Fulgur – get to know the people of Pensee!
Platforms
Metascore
82
Release date
Developer
EasyGameStation
Publisher
Carpe Fulgur LLC
Age rating
Not rated
Website
http://www.carpefulgur.com/recettear/

System requirements for PC

Minimum:

  • OS: Windows XP/Vista/7
  • Processor: Pentium 4 1.7ghz or Athlon XP 1700+ (or equivalent processor)
  • Memory: 256MB of system RAM (512 reccomended for Windows Vista and 7)
  • Graphics: DirectX 8.1-compatible video card of any type with at least 64 megabytes of video RAM; Nvidia and ATI tested (Intel Intregrated Graphics below X4000 series not recommended)
  • DirectX®: DirectX 8.1
  • Hard Drive: 700MB free HD space
  • Sound: DirectX 8.1-compatible sound card/motherboard chip
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Last Modified: Sep 17, 2019

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Recettear: An Item Shop's Tale reviews and comments

Translated by
Microsoft from Deutsch
I find the Game really creepy. Pro: + Nice Idea with the Itus shop and Dungeons to get the Things to Act on. Con:--Dungeons look bad as the Total Graphics---The Lab-journeys of these Manga figures annoy--The Dungeon System as well as the Root is the total cheese--Overall, I find the Bosses impossible, especially because you lose everything you've had in the Inventory so far at a bad. -How the Hell should you reach 30,000 pix in the second Week? Overall, I find the whole Setting pretty much missung. And it's always the same Routine that gets pulled off.
Translated by
Microsoft from Deutsch
I was expecting a witty Manga-style WiSim, and got a Diablo2 clone with bad Graphics. WiSim-Part is unifying in line with Expectations, but why do I suddenly have to take on the Role of Adventurer in the Dungeons? Would also be ok, just: Difficulty level for the Fights is not customizable no Spinning points in the Dungeon unfair (too heavy) Boss fights I managed after an Hour, against the second My Adventurer had no Chance. 25 Years Ago, that was perhaps the State of Affairs in Game Design, but thankfully no more today. Over and over again to clear the same Dungeon, then to die at the Boss-no thanks, without me ...
Translated by
Microsoft from Deutsch
The Game is good ... The first couple of hours. After that, it's just going to be another RPG that's just a Grindfest. Why: If the Game didn't even buzz up those Amounts of Money that you have to pay or keep them in a Mass that didn't affect the Gameplay very much, you could have done a lot more with the Game, as well ... You could have done a lot more with the Game. In this Game you had the Opportunity to drive the whole thing much further, to hire People to appreciate and find out other things, to change and remodel the Shop, to equip simpler species better for your own Adventurers without waiting for them to Must until they finally buy something better instead of buying food all the time. An automated System where you can send Adventurers off To handle Dungeons without having to be there (maybe with Omissions at The Amount of a bag or something), but you can still choose for yourself whether you want to send the respective Adventurer off alone now alone Or go along with it yourself. Better Control in The Dungeon. And so much more would have been possible, could have turned it into a very good Game. I sound like I don't like the Game, but I had Over 10 Hours of fun playing it, but I see what could have become of it and I'm disappointed that it hasn't gotten any better than it is now. I can recommend to anyone who Likes the Manga style and/or Shop Micromanagement The Game, anyone else will probably get bored quickly, but as I said, the Game is not bad tries it out.
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