Recettear: An Item Shop's Tale reviews

Translated by
Microsoft from Deutsch
I find the Game really creepy. Pro: + Nice Idea with the Itus shop and Dungeons to get the Things to Act on. Con:--Dungeons look bad as the Total Graphics---The Lab-journeys of these Manga figures annoy--The Dungeon System as well as the Root is the total cheese--Overall, I find the Bosses impossible, especially because you lose everything you've had in the Inventory so far at a bad. -How the Hell should you reach 30,000 pix in the second Week? Overall, I find the whole Setting pretty much missung. And it's always the same Routine that gets pulled off.
Translated by
Microsoft from Deutsch
I was expecting a witty Manga-style WiSim, and got a Diablo2 clone with bad Graphics. WiSim-Part is unifying in line with Expectations, but why do I suddenly have to take on the Role of Adventurer in the Dungeons? Would also be ok, just: Difficulty level for the Fights is not customizable no Spinning points in the Dungeon unfair (too heavy) Boss fights I managed after an Hour, against the second My Adventurer had no Chance. 25 Years Ago, that was perhaps the State of Affairs in Game Design, but thankfully no more today. Over and over again to clear the same Dungeon, then to die at the Boss-no thanks, without me ...
Translated by
Microsoft from Deutsch
The Game is good ... The first couple of hours. After that, it's just going to be another RPG that's just a Grindfest. Why: If the Game didn't even buzz up those Amounts of Money that you have to pay or keep them in a Mass that didn't affect the Gameplay very much, you could have done a lot more with the Game, as well ... You could have done a lot more with the Game. In this Game you had the Opportunity to drive the whole thing much further, to hire People to appreciate and find out other things, to change and remodel the Shop, to equip simpler species better for your own Adventurers without waiting for them to Must until they finally buy something better instead of buying food all the time. An automated System where you can send Adventurers off To handle Dungeons without having to be there (maybe with Omissions at The Amount of a bag or something), but you can still choose for yourself whether you want to send the respective Adventurer off alone now alone Or go along with it yourself. Better Control in The Dungeon. And so much more would have been possible, could have turned it into a very good Game. I sound like I don't like the Game, but I had Over 10 Hours of fun playing it, but I see what could have become of it and I'm disappointed that it hasn't gotten any better than it is now. I can recommend to anyone who Likes the Manga style and/or Shop Micromanagement The Game, anyone else will probably get bored quickly, but as I said, the Game is not bad tries it out.
Read more...