Reclaim The Surface
About
The Arium War has left the world a devastated wasteland, with the surviving humans hiding from the contaminated air and mutant creatures in underground habitats.
Forced to find a way to survive outside after he’s banished from his habitat, a lone engineer stumbles upon the abandoned workshop of one of the masterminds of the weapons born from arium technology. Through the research notes she left behind, the outcast learns of her plans to return the world to the way it was.
Armed with designs for a machine that can revitalise the wasteland, the outcast sets out to find the materials to build it.
Reclaim the Surface is a mission-based, scavenging-focused roguelike with an upgrade system at a central base of operations. --
ControlsArrow keys - Movement
F - Attack with ranged weapons
Walk over resources to collect them
Team Project ManagementPatrick Seeber
ProgrammingMatt Kimball
Patrick Seeber
TheBear
Game DesignJaco van Hemert
Matt Kimball
3D Artitay
kellythekraken
Spud(Aviv Hauyn)
2D ArtReed Gro “Radgro”
Music and SFX Jaime Alonso
Pasha Pichugin
Narrative Design and WritingJaco van Hemert