Average Playtime: 3 hours

Conquest of Elysium 4

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Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.

The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.

The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.

Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
Platforms
Release date
Developer
Illwinter Game Design
Publisher
Illwinter Game Design
Age rating
Not rated
Website
http://www.illwinter.com/coe4

System requirements for macOS

Minimum:
  • OS: 10.3 or later
  • Processor: Any Intel CPU
  • Memory: 1 GB RAM
  • Storage: 2 GB available space

System requirements for PC

Minimum:
  • OS: XP, Vista, win 8 or later
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL
  • Storage: 2 GB available space

System requirements for Linux

Minimum:
  • OS: any 32 or 64-bit distro
  • Memory: 1 GB RAM
  • Graphics: OpenGL
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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Conquest of Elysium 4 reviews and comments

Translated by
Microsoft from French
Hi here is a very strange game; We would almost think it out of a young old strategist Hat! The universe looks new but the workings are of an old world: everything is managed in combat by the computer and you only have intervention in the number of "soldiers" that you send... THE I. To whom the fight then is just almost random and there is no certainty that your troops having the most experience is more... Each opponent with a "lucky" draw, not visible the possibility of randomly killing an ally... It may be said that between all the "races", the one proposing either troops with higher standards of living, or of the allies summoned, are more likely... Byebye the dwarves too light.. and as you are in a race scheme to whoever has the most troops, it is a prefer still the troops that spawn less often but who resistent! Those who make this game a "frustrating" game because always turning to this simple mechanics... Be careful not to forget the regular savveguards; because hours of play are often needed in large cards.... We would have liked an automatic backup system.. which shows how much this game is to the mechanics antiqulote
Translated by
Microsoft from French
Much more accessible than a dominions (but equally ugly), conquest of Elysium is a heroes of might & magic like a very good Bill, in an extremely rich universe. Its simplicity of access is unfortunately its greatest default, no city management, no constructions, just the recruitment of units/heroes to go banging on the face of the independents and other players, all in automatic resolution (we have when even the right to a replay of the fights, but apart from the spells that one team for our Mages, one has no influence on it). We will fight the villages and other mines or libraries that bring us valuable resources to every turn in order to recruit ever more. The 6 planes are a real plus, killing a unit will not destroy it, it will change the plan to end up in that of the dead (as much as telling you that it is a plan that becomes a little dangerous in mid/end game), banishing a demon will return it in its infernal plan , and one can (hardly) go from one plane to another to chase it in order to destroy it definitively. I have not yet experimented with this whole system, but it is very allel, who knows what monstrosity will be attracted in our world by opening a portal to one of the plans? And icing on the cake, it's playable in multiplayer, the game being easy to take in hand, and since we have not so many things to manage, it allows fast laps, and therefore more nerve parts (cuckoo dominions and your towers of 4 days IRL) I recommend all of same, but do not expect the same complexity or possibilities as in a dominions:)
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