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Conquest of Elysium 3

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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.Key Features:
  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....
Platforms
Release date
Developer
Illwinter Game Design
Publisher
Illwinter Game Design
Age rating
Not rated
Website
http://www.illwinter.com/coe3/

System requirements for Android

2.3.3 and up

System requirements for Linux

Minimum:
  • OS:and 32 or 64-bit distro
  • Memory:512 MB RAM
  • Graphics:OpenGL capabable graphics card

System requirements for macOS

Minimum:
  • OS:10.3 or later
  • Processor:any PowerPC or Intel cpu
  • Memory:512 MB RAM

System requirements for PC

Minimum:
  • OS:Windows XP/Vista/7
  • Processor:1 GHz
  • Memory:512 MB RAM
  • Graphics:OpenGL capabable graphics card
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Last Modified: Sep 17, 2019

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Sinkler

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Conquest of Elysium 3 reviews and comments

Translated by
Microsoft from Russian
Game from the category of computer tinctures. CoE is a good representative of his genre. What is there: + 13 Rass (classes) for which you can play. + Small customization of the created map (choice of size, epoch in which the action of IDR. Trivia) + There is a map editor (you can create and play on your map) + not annoying background music. + A large number of units + several difficulty levels for bots (at the last you merge in a few moves-_-) + up to 8 players on the map + the ability to play over the network + you can add classes/Rassa, change the design by means of installation mods. Now a little bit of minuses:-A little boring battle squads (although still worry for their units of battle)-a minimum of animation-The FREAKING DEER and SNAKES THAT JUST ACCIDENTALLY come Into YOUR FORTRESS, SEIZE IT And YOU LOSE. (You can fix the MoD, less often pay attention to your fortress)-When you play for a class that needs forests, animals and neutral mobs just tear the Pukan on the part capturing these very forests. Well in general, the game is normal, and has a rather interesting strategic co-operative. Advise. 7/10 (Take Discount)
Translated by
Microsoft from French
Conquest of Elysium 3 is a turn-by-turn strategy game, set in a game-specific universe, with randomly generated maps. At first glance, it looks like the game seems to be empty, or irrelevant because of its interface, it must be said ugly, and its very minimalistic graphics. Yet this game turns out to be very addictive and addicting once the party is launched. It should also be known that this game was developed by only two people. One must choose before starting a new part a class among the many present in the game, all having different characteristics and a rather well developed RP; We also choose the time, which will influence the landscapes and monsters that are in the world; and we also choose the number of players, because even if I still have not managed to play against someone in multi, it is always possible to play against a player in local (we will remember the parts of civilization where one had to go in the next room to do not see what the other was doing...). Once at stake, we end up with a base where there is a hero and a few units. We do not know the map (it appears in black), and to enlarge the area of view it is necessary to move the units with the help of the hero who can control the units, which without heroes will remain in the affut. You should know that if all heroes die, the game is lost to you (other players can continue to play alone). On the map we can cross different things, like monsters from the villages of the bandits of the ancient temples or castles. When you pass on a specific box (village, farm, Temple...) and kill all the enemy units present in this box, this box will be in our possession, and the more boxes we have, the more gold and iron you earn, and the more you can create of units. Gold and iron are won by turn, and each turn can be created by this gold or iron. We can also create new heroes (so move several troops at the same time), and at almost every turn, new recruitment offers will be available. So it's by exploring the map, capturing boxes and creating units that you can win the game. Conquest of Elysium is therefore a very good game that stands out a lot of what can be found elsewhere. I hope this little tutorial will have helped you, and on this I highly recommend you take CoE3!
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