Red Bow
About
STORY
If you were given another chance, would you take it? Or leave it in the hands of a little girl?
Play as Roh, a young girl stuck in a bizarre nightmare of dark and eerie creatures.GAMEPLAY
This short game will have you entangled with its story-driven narrative and puzzles as you help Roh find an answer to her place in this strange world. Red Bow is designed to play and feel as a modern top down Gameboy game with roughly 1 - 2 hours of game play with achievement hunting.
The game uses an RPG top-down style which consists of finding items, secrets and solving puzzles to progress the story. The game progresses in sequences which are filled with secrets and easter eggs! Find the multiple endings by following clues and your gut!
If you were given another chance, would you take it? Or leave it in the hands of a little girl?
Play as Roh, a young girl stuck in a bizarre nightmare of dark and eerie creatures.GAMEPLAY
This short game will have you entangled with its story-driven narrative and puzzles as you help Roh find an answer to her place in this strange world. Red Bow is designed to play and feel as a modern top down Gameboy game with roughly 1 - 2 hours of game play with achievement hunting.
The game uses an RPG top-down style which consists of finding items, secrets and solving puzzles to progress the story. The game progresses in sequences which are filled with secrets and easter eggs! Find the multiple endings by following clues and your gut!
System requirements for PS Vita
System requirements for Xbox One
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows 10
- Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
- Memory: 50 MB RAM
- Graphics: any
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card: A good one, I guess
- Additional Notes: Not much specs needed to run
Red Bow reviews and comments
I like the art style and really wanted to go through with the adventure but I was getting frustrated with some aspects. Minor details that bugged me include the fact that there's too much dialogue and non-obvious interactions in order to advance (not knowing you have to re-interact with something only after a specific event). My biggest issue though is that I didn't know I could die so I didn't save and had to go through all that dialogue again. Then I found out you have to save at very specific moments, if you save too close to a specific event, you'll be stuck and have to restart the WHOLE game as there's no different save file option. At that point I said Nope and deleted the game.