Red Dead Redemption 2 reviews

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One of the best, most well executed stories in gaming. 
Rockstar’s Red Dead Redemption 2 is a colossal disappointment, and surely not a masterpiece. “Red Dead Redemption 2 is a masterpiece. 10/10…” wrote just about every video game critic on the internet. What? Has everyone been brainwashed? With all of the extremely high critical acclaim, it was natural for me to go into Rockstar’s RDR2 with extremely high expectations. What I was met with was an aggravating, boring, mess of a sequel. This is what everyone has been freaking out about? Are you kidding? What has the gaming community’s taste gone to? I cannot properly judge the entire game because I have not had the time to complete it yet, but I’ve already spent a great deal of time with its tedious introduction. The following criticisms are based off of what I’ve picked up in the first two chapters alone.

Let’s start by saying this: Red Dead Redemption 2 is great… for an interactive movie. That’s what a large portion of this game feels like: a cinematic experience over a gaming experience. Rockstar decided to make RDR2 a prequel to the first game. The first Red Dead Redemption didn’t involve much plot. You are given the protagonist, John Marston, and introduced to the hunted antagonist, Bill Williamson. It gets a little more complicated later, but it was generally simple. RDR2 heavily involves its innumerable characters, especially at the beginning of the game. The first chapter is nothing short of a long, dragging, no-fun zone.

There’s about five minutes of legitimate gameplay in the first mission. If you decide to watch the uninteresting cutscenes, then a great deal of time is spent watching them, and then riding your horse. Then the game gives you about 5-10 minutes of what would be considered fun: taking down enemies. Then it is time to loot and travel back to your camp again to repeat the same process. This introduction leaves a bad first impression that doesn’t improve much.

Back to the first point: RDR2 is fundamentally an interactive movie. Rockstar does not care much about the player at all. Rockstar tries to make you care about their characters. Character development and an interesting plot are great when you’re watching a movie or TV show, or reading a book, but Rockstar does not seem to understand that this is a video game. A player picks up their controller to have complete agency over their character. RDR2 has barely any, and it is so tedious with its brief animations, constant cutscenes, conversing NPCs (non-playable characters), and method of traveling that playing it feels more like a movie you have to press a button to once a minute to keep it running.

The purpose of spending lengthy amounts of time on your horse is to get a sense of the map, and to admire the beauty of the game along with its abundant amount of detail that Rockstar littered throughout it. This is something many critics and fans have been praising emphatically: the detail. Detail is enjoyable, but much of it serves no purpose other than just gazing at it. It’s not wrong for a game to look beautiful, but players still misunderstand that Rockstar failed to create an engaging experience by combining beauty and detail with enjoyable gameplay (the fact that the "cinematic camera" exists doesn't help). The characters, detail, and gameplay are all incoherent with one another in RDR2.

Another factor that bruised Rockstar was realism. This explains every single brief animation and unnecessary task. At one point in the 2nd chapter, a message pops up on the screen telling the player that they should shave their character’s beard because it’s getting too long. Ladies and gentlemen, this is what video games have come to, this is what everyone is praising. Red Dead Redemption 2, the video game meant to be watched, the video game meant to mimic our boring lives.

RDR2 also disappoints in comparison to its predecessor in some ways. The controls are much more restrained and harder to handle than the loose, breezy controls of the first one, as well as the unnecessary addition of convoluted inventories for your items and practically useless horse commodities. Simple equals better, Rockstar.

Rockstar spent so much time polishing detail, writing characters, and worrying about realism that they forgot to make a fun gaming experience. Rockstar is not the only game developer who includes these elements in their games, but Rockstar stressed them so much in this game that they failed at making it fun to play. Again, I have not played it the entire way through, nor is the whole game like this, but it did not leave me with a good first impression. I only hope that the game improves, and that I have the patience to push through the tedious sections to complete it. And keep in mind that this is just my opinion. I am clearly in a really small minority.
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beautiful and immersive with a good story, but even more so boring, mechanically dated, and tedious. all the details are great, but the gameplay is a legitimate chore.

how did this happen?
Amazing story, interesting gameplay. 
«Blew my mind»
Wild West Sims. It's a big open world, but it has no soul.
Absolute shit.

Sure, the gameplay is absolutely terrible, absolutely everything can and will kill you at random in the name of "realism," and the game will constantly take your weapons away, but your horse's testicles will shrink when it's cold, so 10/10 GOTY

Fuck Rockstar for this one, seriously. Absolutely anything you do that the game thinks might be fun will be met with punishment.
«Buggy as hell»
«Disappointment of the year»
«Waste of time»
«Boooring»
«Reviewers bribed»
A bland, western grind. Red Dead Redemption 2's cinematics and atmosphere are enough to draw you in for a solid few hours of first-time gameplay. Though well before the midway game point, the missions begin to become tedious and repetitive - "go to X point and talk to X person before riding to X point and shooting X". Although there is enough detail in this beautiful western world to keep you busy exploring for days - the clumsy controls, broken law system, tedious hunting and crafting and dull traveling become a nuisance and makes we wonder if this game is as polished as it should have been. I've been a massive Rockstar Fan since the very first GTA and have played GTA V multiple times on multiple consoles but there is something really lacking in the main mission quests and character progression, by the midway point I was really pushing myself to get through the main story and had little difference between new game Arthur and End Game Arthur (besides most of the characters becoming frustrating and unlikable - WHERE ARE YOU LEENNAAY?). I really have to question the review sites who have posted this as being almost perfect - it's an 80 out of 100 MAX.
«Disappointment of the year»
«Boooring»
«Game over at last!»
«Reviewers bribed»
Boredom simulator
10/10
«Blew my mind»
Controls like a ton of bricks sometimes, particularly when walking around in confined environments, and sometimes the NPCs got annoying, always yelling at you to do stuff. They're minor complaints because I found this to be and immensely fun playground, it's not too big, not some 500 hour Fallout style game. So happy that a lot of this wasn't DLC, it's all important to the story, so why not put it in there? It's a great escape.
Favorite Thing: An enjoyable story in a detailed (if empty) world.
Least Favorite Thing: The cores and their survival-esque monotony.

Date Completed: 2018-11-24
Playtime: 40h
Enjoyment: 7/10
Recommendation: People seem to love it. Cowboys are taking forever to ride from A-B just aren't my thing.
RDR2 is such a ride, it is filled with a lot of feelings from happiness to enraged revenge. I think that to this point there’s no such experience as Red Dead Redemption 2, is as raw and slow as the developers wanted it to be, for me it was for the best but sometimes it felt a little tiresome or repetitive, then again is so masterfully crafted that even that seems on purpose. More often than not, also, it seemed to me more like a MMO game than a single placer AAA game, the thing is massive and almost every chapter feels like a AAA game on itself. Everything in this game begs to be praised, the writing (which is magnificent), the music, the animation, sound, even the Graphic design of labels of food, billboards is Amazing.

I’m not sure if I’m a big fan of westerns but I sure like a lot of them, and similar to the last entry, this game has a lot of references, even tho in my opinión it seemed to me that they took a lot of inspiration from Tarantino’s D’jango Unchained and Hateful Eight in a very good way. There’s a lot of things and themes they managed to discuss here, current themes that can easily be applied in the game’s exaggerated and romanticized World and they did it great.

As for its main character, I fell in love with Arthur from start, it has the perfect balance of cold killer and sweet guy, and as outrageous that sounds it Works flawlessly, Arthur is now easily one of my top 5 characters in gaming. Not everything in this game is perfect, there are some minor technical issues that can be sometimes frustrating but never a big deal, also there's a lot of "walking" both at feet and on horse so if that's a problem to you, maybe you can skip this game, but it also encourages you to explore and find new things at every corner, similar to Breath of the Wild. 

I think that this game is not for everyone, I think I can compare to a Nolan movie, sure is a blockbuster Hollywood movie but is well done and has a lot to say that can separate itself from the rest. I love how the characters made me feel angry, happy and sad, and those moments where I totally transformed into a gunslinger will stay with me for the years to come.
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«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Time-tested»
«That ending!»
«OST on repeat»